41 – 60 of 146 cards where the set is “pls”

Gaea's Herald (Planeshift #80)

Gaea's Herald {1}{G}

Creature — Elf

Creature spells can’t be countered.

“I bring word from Gaea. Fight on! She will never allow her children to die alone.”

1/1

Illustrated by Dan Frazier

Standard
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Gaea's Might (Planeshift #81)

Gaea's Might {G}

Instant

Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

With the Heart of Yavimaya aiding him, Multani didn’t even strain at the load.

Illustrated by Ron Spencer

Standard
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Gainsay (Planeshift #26)

Gainsay {1}{U}

Instant

Counter target blue spell.

“I’d be happy to stop contradicting you, Urza, just as soon as you start being right.”
—Bo Levar, planeswalker

Illustrated by Roger Raupp

Standard
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Gerrard's Command (Planeshift #109)

Gerrard's Command {G}{W}

Instant

Untap target creature. It gets +3/+3 until end of turn.

“Unless you like the idea of becoming some goblin’s lunch, get up and move!”

Illustrated by Roger Raupp

Standard
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Goblin Game (Planeshift #61)

Goblin Game {5}{R}{R}

Sorcery

Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.

Illustrated by DiTerlizzi

Standard
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Guard Dogs (Planeshift #5)

Guard Dogs {3}{W}

Creature — Dog

{2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.

“A good guard is alert. A great guard is also loyal.”
—Benalish kennelmaster

2/2

Illustrated by Mike Raabe

Standard
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Heroic Defiance (Planeshift #6)

Heroic Defiance {1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.

“Wear courage as your armor. Wield honor as your blade.”
—Gerrard

Illustrated by Terese Nielsen

Standard
Alchemy
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Hobble (Planeshift #7)

Hobble {2}{W}

Enchantment — Aura

Enchant creature

When Hobble enters the battlefield, draw a card.

Enchanted creature can’t attack.

Enchanted creature can’t block if it’s black.

Illustrated by Alan Pollack

Standard
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Honorable Scout (Planeshift #8)

Honorable Scout {W}

Creature — Human Soldier Scout

When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.

“I’ve faced your kind before. This time I’m ready for you.”

1/1

Illustrated by Mike Ploog

Standard
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Horned Kavu (Planeshift #110)

Horned Kavu {R}{G}

Creature — Kavu

When Horned Kavu enters the battlefield, return a red or green creature you control to its owner’s hand.

“That didn’t happen naturally,” said Multani. “Rath’s overlay is interfering with the Æther itself.”

3/4

Illustrated by Michael Sutfin

Standard
Alchemy
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Hull Breach (Planeshift #111)

Hull Breach {R}{G}

Sorcery

Choose one —

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target artifact and target enchantment.

“Crovax knows we’re coming now,” said a grinning Sisay. “I just sent the Predator crashing into his stronghold.”

Illustrated by Brian Snõddy

Standard
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Hunting Drake (Planeshift #27)

Hunting Drake {4}{U}

Creature — Drake

Flying

When Hunting Drake enters the battlefield, put target red or green creature on top of its owner’s library.

Even the fiercest beast will flee when faced with the possibility of becoming dinner.

2/2

Illustrated by Wayne England

Standard
Alchemy
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Implode (Planeshift #62)

Implode {4}{R}

Sorcery

Destroy target land.

Draw a card.

To save Dominaria, nine planeswalkers sought the annihilation of Phyrexia itself.

Illustrated by Arnie Swekel

Standard
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Insolence (Planeshift #63)

Insolence {2}{R}

Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature’s controller.

“Sacrificing mortal dragons to satisfy your immortal hunger ends here.”
—Darigaaz, to Rith

Illustrated by Carl Critchlow

Standard
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Kavu Recluse (Planeshift #64)

Kavu Recluse {2}{R}

Creature — Kavu

{T}: Target land becomes a Forest until end of turn.

Few ever see this particular breed of kavu, which hides in forests of its own making.

2/2

Illustrated by Aaron Boyd

Standard
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Keldon Mantle (Planeshift #65)

Keldon Mantle {1}{R}

Enchantment — Aura

Enchant creature

{B}: Regenerate enchanted creature.

{R}: Enchanted creature gets +1/+0 until end of turn.

{G}: Enchanted creature gains trample until end of turn.

Illustrated by Rebecca Guay

Standard
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Keldon Twilight (Planeshift #112)

Keldon Twilight {1}{B}{R}

Enchantment

At the beginning of each player’s end step, if no creatures attacked this turn, that player sacrifices a creature they controlled since the beginning of the turn.

Illustrated by Franz Vohwinkel

Standard
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Lashknife Barrier (Planeshift #9)

Lashknife Barrier {2}{W}

Enchantment

When Lashknife Barrier enters the battlefield, draw a card.

If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.

Illustrated by Paolo Parente

Standard
Alchemy
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Lava Zombie (Planeshift #113)

Lava Zombie {1}{B}{R}

Creature — Zombie

When Lava Zombie enters the battlefield, return a black or red creature you control to its owner’s hand.

{2}: Lava Zombie gets +1/+0 until end of turn.

4/3

Illustrated by Tom Wänerstrand

Standard
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Lord of the Undead (Planeshift #44)

Lord of the Undead {1}{B}{B}

Creature — Zombie

Other Zombie creatures get +1/+1.

{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.

“I confer with Death itself. What could you possibly do to injure me?”
—Lord Dralnu

2/2

Illustrated by Brom

Standard
Alchemy
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Modern
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Pauper
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Penny