21 – 40 of 53 cards where the colors is R and the mana value = 4 and the rarity is equal to common and the card types include “sorcery”

Icefall (Coldsnap #85)

Icefall {2}{R}{R}

Sorcery

Destroy target artifact or land.

Recover {R}{R} (When a creature is put into your graveyard from the battlefield, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

As the Thaw met Terisiare, mountains shed their icy skins, crushing homes and hopes alike.

Illustrated by Warren Mahy

Standard
Alchemy
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Modern
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Incessant Provocation (Alchemy Horizons: Baldur's Gate #57)

Incessant Provocation {3}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains “This creature attacks each combat if able.”

Illustrated by Brian Valeza

Standard
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Inner Fire (Saviors of Kamigawa #105)

Inner Fire {3}{R}

Sorcery

Add {R} for each card in your hand.

“Heart of Sokenzan, I call to you! Lend me your fire.”

Illustrated by Christopher Moeller

Standard
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In Thrall to the Pit (Dominaria United #132)

In Thrall to the Pit {3}{R}

Sorcery

Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.

Illustrated by Andrey Kuzinskiy

Standard
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Lay Waste (Onslaught #216)

Lay Waste {3}{R}

Sorcery

Destroy target land.

Cycling {2} ({2}, Discard this card: Draw a card.)

Skirk Ridge had survived earthquakes, mudslides, and meteor showers. Then the goblins moved in.

Illustrated by Carl Critchlow

Standard
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Lightning Javelin (Magic Origins #153)

Lightning Javelin {3}{R}

Sorcery

Lightning Javelin deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

The harpies descended without mercy upon Akros, only to find their attack put them within range of the javelineers.

Illustrated by Seb McKinnon

Standard
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Lose Calm (Dragons of Tarkir #147)

Lose Calm {3}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can’t be blocked except by two or more creatures.)

A lifetime of discipline forsaken in a moment of rage.

Illustrated by Jason A. Engle

Standard
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Melt Terrain (Scars of Mirrodin #97)

Melt Terrain {2}{R}{R}

Sorcery

Destroy target land. Melt Terrain deals 2 damage to that land’s controller.

Just as the most finely wrought metal can warp and rust, so too does Mirrodin buckle under pressures from without and within.

Watermark: Mirran

Illustrated by John Avon

Standard
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Pirate's Pillage (Double Masters 2022 #120)

Pirate's Pillage {3}{R}

Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They’re artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)

Goblins can carry their body weight in loot.

Illustrated by Wayne Reynolds

Standard
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Portent of Betrayal (Commander Legends #194)

Portent of Betrayal {3}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Illustrated by Daarken

Standard
Alchemy
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Puncturing Blow (Hour of Devastation #106)

Puncturing Blow {2}{R}{R}

Sorcery

Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead.

“Neither the false God-Pharaoh nor his bugs will decide our fate.”
—Samut, former Tah-crop initiate

Illustrated by Eric Deschamps

Standard
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Quenchable Fire (Conflux #70)

Quenchable Fire {3}{R}

Sorcery

Quenchable Fire deals 3 damage to target player or planeswalker. It deals an additional 3 damage to that player or planeswalker at the beginning of your next upkeep step unless that player or that planeswalker’s controller pays {U} before that step.

You’d better know how to pray for rain.

Illustrated by Jean-Sébastien Rossbach

Standard
Alchemy
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Roar of the Crowd (Morningtide #100)

Roar of the Crowd {3}{R}

Sorcery

Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.

One voice is but a pebble to the rest of the world. A thousand voices at once is an avalanche.

Illustrated by Dave Dorman

Standard
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Roiling Terrain (Worldwake #88)

Roiling Terrain {2}{R}{R}

Sorcery

Destroy target land, then Roiling Terrain deals damage to that land’s controller equal to the number of land cards in that player’s graveyard.

“The trembling lands ruptured, leaving an open door for things from below to emerge.”
—Screed of the Mul Daya

Illustrated by Steve Prescott

Standard
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Rubble Reading (Ravnica Allegiance #110)

Rubble Reading {3}{R}

Sorcery

Destroy target land. Scry 2.

Gruul oracles see omens in all forms of destruction: the entrails of a maaka’s prey, the flight of vultures over a battlefield, the scattering of toppled stone.

Illustrated by Aaron Miller

Standard
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Rumbling Rockslide (The Lost Caverns of Ixalan #163)

Rumbling Rockslide {3}{R}

Sorcery

Rumbling Rockslide deals damage to target creature equal to the number of lands you control.

Sometimes an expedition reaches a natural conclusion. Sometimes it all just comes crashing down.

Illustrated by Johann Bodin

Standard
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Ruthless Invasion (New Phyrexia #93)

Ruthless Invasion {3}{R/P}

Sorcery

({R/P} can be paid with either {R} or 2 life.)

Nonartifact creatures can’t block this turn.

“For the survival of our people, every conflict must now end in retreat.”
—Pythor, Mirran resistance

Watermark: Phyrexian

Illustrated by Svetlin Velinov

Standard
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Scorching Missile (Odyssey #219)

Scorching Missile {3}{R}

Sorcery

Scorching Missile deals 4 damage to target player or planeswalker.

Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illustrated by Don Hazeltine

Standard
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Seismic Shift (Dominaria #141)

Seismic Shift {3}{R}

Sorcery

Destroy target land. Up to two target creatures can’t block this turn.

“Shiv is a restless land. It heaves ash, bleeds lava, and scabs over in black obsidian.”
The First Eruption

Illustrated by James Paick

Standard
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Seismic Spike (Ravnica: City of Guilds #141)

Seismic Spike {2}{R}{R}

Sorcery

Destroy target land. Add {R}{R}.

Natural disasters in Ravnica are largely nullified by the Izzet. Unnatural disasters, on the other hand, happen all the time.

Illustrated by John Avon

Standard
Alchemy
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