21 – 40 of 629 cards where the block is “wwk”

Archon of Redemption (Worldwake #3)

Archon of Redemption {3}{W}{W}

Creature — Archon

Flying

Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature’s power.

Until Emeria is freed, he raises his sword in her name.

3/4

Illustrated by Steven Belledin

Standard
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Armament Master (Zendikar #1)

Armament Master {W}{W}

Creature — Kor Soldier

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

“We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips …”

2/2

Illustrated by Steven Belledin

Standard
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Arrogant Bloodlord (Rise of the Eldrazi #94)

Arrogant Bloodlord {1}{B}{B}

Creature — Vampire Knight

Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.

“I would rather take my own head than be thwarted by a presumptuous wretch with a shield and a dream.”

4/4

Illustrated by Mike Bierek

Standard
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Arrow Volley Trap (Zendikar #2)

Arrow Volley Trap {3}{W}{W}

Instant — Trap

If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell’s mana cost.

Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.

Illustrated by Steve Argyle

Standard
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Artisan of Kozilek (Rise of the Eldrazi #2)

Artisan of Kozilek {9}

Creature — Eldrazi

When you cast this spell, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

10/9

Illustrated by Jason Felix

Standard
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Aura Finesse (Rise of the Eldrazi #54)

Aura Finesse {U}

Instant

Attach target Aura you control to target creature.

Draw a card.

“Although armor and auras can be similar, the brains required to use them are worlds apart.”
—Zilan, Makindi auramancer

Illustrated by Howard Lyon

Standard
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Aura Gnarlid (Rise of the Eldrazi #175)

Aura Gnarlid {2}{G}

Creature — Beast

Creatures with power less than Aura Gnarlid’s power can’t block it.

Aura Gnarlid gets +1/+1 for each Aura on the battlefield.

Kill a gnarlid with your first blow, or it’ll cheerfully show you how it’s done.

2/2

Illustrated by Lars Grant-West

Standard
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Avenger of Zendikar (Worldwake #96)

Avenger of Zendikar {5}{G}{G}

Creature — Elemental

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

5/5

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Awakening Zone (Rise of the Eldrazi #176)

Awakening Zone {2}{G}

Enchantment

At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has “Sacrifice this creature: Add {C}.”

The ground erupted in time with the hedron’s thrum, a dirge of the last days.

Illustrated by Johann Bodin

Standard
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Bala Ged Scorpion (Rise of the Eldrazi #95)

Bala Ged Scorpion {3}{B}

Creature — Scorpion

When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.

Fast and lethal, with a penchant for the weak and infirm.

2/3

Illustrated by Daarken

Standard
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Bala Ged Thief (Zendikar #79)

Bala Ged Thief {3}{B}

Creature — Human Rogue Ally

Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.

2/2

Illustrated by Matt Cavotta

Standard
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Baloth Cage Trap (Zendikar #156)

Baloth Cage Trap {3}{G}{G}

Instant — Trap

If an opponent had an artifact enter the battlefield under their control this turn, you may pay {1}{G} rather than pay this spell’s mana cost.

Create a 4/4 green Beast creature token.

Illustrated by Austin Hsu

Standard
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Baloth Woodcrasher (Zendikar #157)

Baloth Woodcrasher {4}{G}{G}

Creature — Beast

Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.

4/4

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Baneful Omen (Rise of the Eldrazi #96)

Baneful Omen {4}{B}{B}{B}

Enchantment

At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card’s mana value.

“Ah, again it does not bode well for you.”

Illustrated by Karl Kopinski

Standard
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Basilisk Collar (Worldwake #122)

Basilisk Collar {1}

Artifact — Equipment

Equipped creature has deathtouch and lifelink.

Equip {2}

During their endless travels, the mages of the Goma Fada caravan have learned ways to harness both life and death.

Illustrated by Howard Lyon

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Battle Hurda (Worldwake #4)

Battle Hurda {4}{W}

Creature — Giant

First strike

“Murasan hurdas were too aggressive to tolerate a harness, so we put them on guard duty. Now the bandits can’t get within spitting distance of us.”
—Bruse Tarl, Goma Fada nomad

3/3

Illustrated by Christopher Moeller

Standard
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Battle Rampart (Rise of the Eldrazi #135)

Battle Rampart {2}{R}

Creature — Wall

Defender

{T}: Target creature gains haste until end of turn.

“I will build no sanctuaries. The safety you seek can be won only by the sword.”
—Yannash, outpost builder

1/3

Illustrated by Steve Prescott

Standard
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Battle-Rattle Shaman (Rise of the Eldrazi #136)

Battle-Rattle Shaman {3}{R}

Creature — Goblin Shaman

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi.

2/2

Illustrated by Warren Mahy

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Bazaar Trader (Worldwake #72)

Bazaar Trader {1}{R}

Creature — Goblin

{T}: Target player gains control of target artifact, creature, or land you control.

“No need for a hurda? How about these maps to recently discovered tombs? Or these vials of invisible potion? Very fancy …”

1/1

Illustrated by Matt Cavotta

Standard
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