21 – 40 of 143 cards where the set is “tor”

Carrion Wurm (Torment #55)

Carrion Wurm {3}{B}{B}

Creature — Zombie Wurm

Whenever Carrion Wurm attacks or blocks, any player may exile three cards from their graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.

Since it eats only carrion, sometimes it needs to make some from scratch.

6/5

Illustrated by Glen Angus

Standard
Alchemy
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Modern
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Centaur Chieftain (Torment #122)

Centaur Chieftain {3}{G}

Creature — Centaur

Haste

Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has “When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn.”

3/3

Illustrated by Justin Sweet

Standard
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Modern
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Centaur Veteran (Torment #123)

Centaur Veteran {5}{G}

Creature — Centaur

Trample

{G}, Discard a card: Regenerate Centaur Veteran.

He wears his scars like badges of honor, warning his foes that he’s not easily defeated.

3/3

Illustrated by Mark Zug

Standard
Alchemy
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Modern
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Cephalid Aristocrat (Torment #27)

Cephalid Aristocrat {4}{U}

Creature — Cephalid Noble

Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.

It’s easy to tell the difference between the devious cephalids and the trustworthy ones. The trustworthy ones are dead.

3/3

Illustrated by Rob Alexander

Standard
Alchemy
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Modern
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Cephalid Illusionist (Torment #28)

Cephalid Illusionist {1}{U}

Creature — Cephalid Wizard

Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards.

{2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

1/1

Illustrated by Pete Venters

Standard
Alchemy
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Modern
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Cephalid Sage (Torment #29)

Cephalid Sage {3}{U}

Creature — Cephalid

Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has “When Cephalid Sage enters the battlefield, draw three cards, then discard two cards.”

2/3

Illustrated by Keith Garletts

Standard
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Modern
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Cephalid Snitch (Torment #30)

Cephalid Snitch {1}{U}

Creature — Cephalid Wizard

Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.

The cautious are wary of their enemies. The wise are also wary of their friends.

1/1

Illustrated by Jerry Tiritilli

Standard
Alchemy
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Modern
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Cephalid Vandal (Torment #31)

Cephalid Vandal {1}{U}

Creature — Cephalid Rogue

At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal.

1/1

Illustrated by Alex Horley-Orlandelli

Standard
Alchemy
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Modern
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Chainer, Dementia Master (Torment #56)

Chainer, Dementia Master {3}{B}{B}

Legendary Creature — Human Minion

All Nightmares get +1/+1.

{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.

When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

3/3

Illustrated by Mark Zug

Standard
Alchemy
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Modern
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Chainer's Edict (Torment #57)

Chainer's Edict {1}{B}

Sorcery

Target player sacrifices a creature.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The pits have their own form of mercy.

Illustrated by Ben Thompson

Standard
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Modern
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Churning Eddy (Torment #32)

Churning Eddy {3}{U}

Sorcery

Return target creature and target land to their owners’ hands.

“Magic is like the tide—both ebb, both flow, and both serve my whims.”
—Empress Llawan

Illustrated by Thomas M. Baxa

Standard
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Modern
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Circular Logic (Torment #33)

Circular Logic {2}{U}

Instant

Counter target spell unless its controller pays {1} for each card in your graveyard.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Illustrated by Anthony S. Waters

Standard
Alchemy
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Modern
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Cleansing Meditation (Torment #3)

Cleansing Meditation {1}{W}{W}

Sorcery

Destroy all enchantments.

Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.

Illustrated by Ron Spears

Standard
Alchemy
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Explorer
Modern
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Prints USD EUR TIX
Torment $1.23 €1.05 0.04

White cards in Torment were misprinted with low-resolution pixelated art.
Compulsion (Torment #34)

Compulsion {1}{U}

Enchantment

{1}{U}, Discard a card: Draw a card.

{1}{U}, Sacrifice Compulsion: Draw a card.

Illustrated by Christopher Moeller

Standard
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Modern
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Coral Net (Torment #35)

Coral Net {U}

Enchantment — Aura

Enchant green or white creature

Enchanted creature has “At the beginning of your upkeep, sacrifice this creature unless you discard a card.”

Illustrated by Roger Raupp

Standard
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Modern
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Crackling Club (Torment #93)

Crackling Club {R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0.

Sacrifice Crackling Club: It deals 1 damage to target creature.

It adds injury to injury.

Illustrated by Mike Ploog

Standard
Alchemy
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Modern
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Crazed Firecat (Torment #94)

Crazed Firecat {5}{R}{R}

Creature — Elemental Cat

When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you won.

“The longer it’s caged, the madder it gets.”
—Firecat handler

4/4

Illustrated by Ron Spears

Standard
Alchemy
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Modern
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Legacy
Brawl
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Timeless
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Crippling Fatigue (Torment #58)

Crippling Fatigue {1}{B}{B}

Sorcery

Target creature gets -2/-2 until end of turn.

Flashback—{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Dawn of the Dead (Torment #59)

Dawn of the Dead {2}{B}{B}{B}

Enchantment

At the beginning of your upkeep, you lose 1 life.

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Illustrated by Pete Venters

Standard
Alchemy
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Modern
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Deep Analysis (Torment #36)

Deep Analysis {3}{U}

Sorcery

Target player draws two cards.

Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

“The specimen seems to be broken.”

Illustrated by Daren Bader

Standard
Alchemy
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Explorer
Modern
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Legacy
Brawl
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Timeless
Commander
Pauper
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Penny