21 – 40 of 249 cards where the set is “m10”

Borderland Ranger (Magic 2010 #169)

Borderland Ranger {2}{G}

Creature — Human Scout Ranger

When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

“Only fools and bandits use roads.”

2/2

Illustrated by Jesper Ejsing

Standard
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Bountiful Harvest (Magic 2010 #170)

Bountiful Harvest {4}{G}

Sorcery

You gain 1 life for each land you control.

Following the sun’s cycle, harvest season comes once a year—unless the druids bid the sun behave otherwise.

Illustrated by Jason Chan

Standard
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Bramble Creeper (Magic 2010 #171)

Bramble Creeper {4}{G}

Creature — Elemental

Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.

“I’ve seen the fully grown ones tear a baloth to gory ribbons in seconds.”
—Kivi, thornberry harvester

0/3

Illustrated by Carl Critchlow

Standard
Alchemy
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Burning Inquiry (Magic 2010 #128)

Burning Inquiry {R}

Sorcery

Each player draws three cards, then discards three cards at random.

Jariad burned the midnight oil, burned through scroll after scroll, and then burned down his laboratory.

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Burst of Speed (Magic 2010 #129)

Burst of Speed {R}

Sorcery

Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)

Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
Alchemy
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Modern
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Canyon Minotaur (Magic 2010 #130)

Canyon Minotaur {3}{R}

Creature — Minotaur Warrior

“We’ll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side.”
“Isn’t the shortest route through the canyon?”
“Yes.”
“So shouldn’t we—”
“No.”

3/3

Illustrated by Steve Prescott

Standard
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Capricious Efreet (Magic 2010 #131)

Capricious Efreet {4}{R}{R}

Creature — Efreet

At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don’t control. Destroy one of them at random.

“You wish for great destruction? It is done, my master.”

6/4

Illustrated by Justin Sweet

Standard
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Captain of the Watch (Magic 2010 #6)

Captain of the Watch {4}{W}{W}

Creature — Human Soldier

Vigilance (Attacking doesn’t cause this creature to tap.)

Other Soldier creatures you control get +1/+1 and have vigilance.

When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.

3/3

Illustrated by Greg Staples

Standard
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Celestial Purge (Magic 2010 #7)

Celestial Purge {1}{W}

Instant

Exile target black or red permanent.

“We see clearly the error of your ways. It does not matter that you choose not to.”
—Urien of the Lightwielders

Illustrated by David Palumbo

Standard
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Cemetery Reaper (Magic 2010 #87)

Cemetery Reaper {1}{B}{B}

Creature — Zombie

Other Zombie creatures you control get +1/+1.

{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Every grave cradles a recruit.

2/2

Illustrated by Dave Allsop

Standard
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Centaur Courser (Magic 2010 #172)

Centaur Courser {2}{G}

Creature — Centaur Warrior

“The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind.”
—Ramal, sage of Westgate

3/3

Illustrated by Vance Kovacs

Standard
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Chandra Nalaar (Magic 2010 #132)

Chandra Nalaar {3}{R}{R}

Legendary Planeswalker — Chandra

+1: Chandra Nalaar deals 1 damage to target player or planeswalker.

−X: Chandra Nalaar deals X damage to target creature.

−8: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker’s controller controls.

Loyalty: 6

Illustrated by Aleksi Briclot

Standard
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Child of Night (Magic 2010 #88)

Child of Night {1}{B}

Creature — Vampire

Lifelink

A vampire enacts vengeance on the entire world, claiming her debt two tiny pinpricks at a time.

2/1

Illustrated by Ash Wood

Standard
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Clone (Magic 2010 #45)

Clone {3}{U}

Creature — Shapeshifter

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

The shapeshifter mimics with a twin’s esteem and a mirror’s cruelty.

0/0

Illustrated by Kev Walker

Standard
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Modern
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Coat of Arms (Magic 2010 #207)

Coat of Arms {5}

Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

A banner for bonds of blood or belief.

Illustrated by Scott M. Fischer

Standard
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Consume Spirit (Magic 2010 #89)

Consume Spirit {X}{1}{B}

Sorcery

Spend only black mana on X.

Consume Spirit deals X damage to any target and you gain X life.

Illustrated by Justin Sweet

Standard
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Convincing Mirage (Magic 2010 #46)

Convincing Mirage {1}{U}

Enchantment — Aura

Enchant land

As Convincing Mirage enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.

“Where are we? You must learn to ask more useful questions than that.”

Illustrated by Ryan Pancoast

Standard
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Coral Merfolk (Magic 2010 #47)

Coral Merfolk {1}{U}

Creature — Merfolk

Merfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle.

2/1

Illustrated by rk post

Standard
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Craw Wurm (Magic 2010 #173)

Craw Wurm {4}{G}{G}

Creature — Wurm

The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.

6/4

Illustrated by Richard Sardinha

Standard
Alchemy
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Modern
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