3301 – 3320 of 14,549 cards where it’s legal in Penny Dreadful

Downsize (Ravnica Remastered #41)

Downsize {U}

Instant

Target creature you don’t control gets -4/-0 until end of turn.

Overload {2}{U} (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)

Watermark: Izzet

Illustrated by Ryan Pancoast

Standard
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Dowsing Dagger // Lost Vale (Ixalan #235)
Dowsing Dagger // Lost Vale (Ixalan #235)

Dowsing Dagger {2}

Artifact — Equipment

When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.

Equipped creature gets +2/+1.

Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.

Equip {2}

Lost Vale

Land

(Transforms from Dowsing Dagger.)

{T}: Add three mana of any one color.

The pirates had ventured into the interior for treasure. They found something far greater.

Illustrated by Florian de Gesincourt

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Dowsing Device // Geode Grotto (The Lost Caverns of Ixalan #146)
Dowsing Device // Geode Grotto (The Lost Caverns of Ixalan #146)

Dowsing Device {1}{R}

Artifact

Whenever Dowsing Device or another artifact enters the battlefield under your control, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts.

“A little innovation can lead to a big score.”
—Admiral Beckett Brass

Geode Grotto

Land — Cave

(Transforms from Dowsing Device.)

{T}: Add {R}.

{2}{R}, {T}: Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery.

Illustrated by Olena Richards

Standard
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Dowsing Shaman (Planechase Anthology #63)

Dowsing Shaman {4}{G}

Creature — Centaur Shaman

{2}{G}, {T}: Return target enchantment card from your graveyard to your hand.

He combs the streets looking for the lost light, the discarded enigmas of the city.

3/4

Illustrated by Wayne Reynolds

Standard
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Draconic Intervention (Strixhaven: School of Mages #96)

Draconic Intervention {2}{R}{R}

Sorcery

As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.

Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card’s mana value. If a creature dealt damage this way would die this turn, exile it instead.

Exile Draconic Intervention.

DailyMTG Story Spotlight

Illustrated by Johan Grenier

Standard
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Draconic Roar (Jumpstart #308)

Draconic Roar {1}{R}

Instant

As an additional cost to cast this spell, you may reveal a Dragon card from your hand.

Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature’s controller.

Illustrated by Kev Walker

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Dracoplasm (Tempest Remastered #208)

Dracoplasm {U}{R}

Creature — Shapeshifter

Flying

As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm’s power becomes the total power of those creatures and its toughness becomes their total toughness.

{R}: Dracoplasm gets +1/+0 until end of turn.

0/0

Illustrated by Andrew Robinson

Standard
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Drafna, Founder of Lat-Nam (The Brothers' War #47)

Drafna, Founder of Lat-Nam {1}{U}

Legendary Creature — Human Artificer Advisor

{1}{U}: Return target artifact you control to its owner’s hand.

{3}, {T}: Copy target artifact spell you control. (The copy becomes a token.)

Alongside his wife, Hurkyl, Drafna built a legacy of scholarship that endured for millennia.

2/1

Illustrated by Lie Setiawan

Standard
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Drag Down (Modern Masters #80)

Drag Down {2}{B}

Instant

Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.

The barbarians of Jund believe the bottomless tar pits extend forever into other, darker worlds.

Illustrated by Trevor Claxton

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Dragon Appeasement (Alara Reborn #115)

Dragon Appeasement {3}{B}{R}{G}

Enchantment

Skip your draw step.

Whenever you sacrifice a creature, you may draw a card.

“Look there—they carry that one upon a sedan chair. It must be their leader. Wait … Oh! Perhaps not.”
—Kaeda, aven scout

Illustrated by Paul Bonner

Standard
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Dragon Bell Monk (Iconic Masters #17)

Dragon Bell Monk {2}{W}

Creature — Human Monk

Vigilance

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

He has spent years training his eyes and ears to detect the subtle signs of a dragon’s approach.

2/2

Illustrated by Lius Lasahido

Standard
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Dragon Blood (Dominaria Remastered #221)

Dragon Blood {3}

Artifact

{3}, {T}: Put a +1/+1 counter on target creature.

Fire in the blood, fire in the belly.

Illustrated by Greg Simanson

Standard
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Dragon Broodmother (Alara Reborn #53)

Dragon Broodmother {2}{R}{R}{R}{G}

Creature — Dragon

Flying

At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)

4/4

Illustrated by Jaime Jones

Standard
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Dragon Egg (Commander Legends #173)

Dragon Egg {2}{R}

Creature — Dragon Egg

Defender

When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and “{R}: This creature gets +1/+0 until end of turn.”

Dragon birth lairs are littered with treasure to entice the young from their eggs.

0/2

Illustrated by Jack Wang

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Dragon Engine (Dominaria Remastered #222)

Dragon Engine {3}

Artifact Creature — Construct

{2}: Dragon Engine gets +1/+0 until end of turn.

From a distance, dormant dragon engines can be mistaken for harmless statues. By the time you get close enough to spot the scorch marks, it’s too late.

1/3

Illustrated by Johann Bodin

Standard
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Dragon Fangs (Scourge #117)

Dragon Fangs {1}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has trample.

When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.

Illustrated by Carl Critchlow

Standard
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Dragonfly Suit (Kamigawa: Neon Dynasty #9)

Dragonfly Suit {2}{W}

Artifact — Vehicle

Flying

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Cutting-edge Imperial sentinel mechs patrol the skies over Eiganjo.

3/2

Illustrated by Darren Tan

Standard
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Dragon Grip (Khans of Tarkir #107)

Dragon Grip {2}{R}

Enchantment — Aura

Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+0 and has first strike.

Watermark: Temur

Illustrated by Jason Rainville

Standard
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Dragon Hatchling (Jumpstart #310)

Dragon Hatchling {1}{R}

Creature — Dragon

Flying

{R}: Dragon Hatchling gets +1/+0 until end of turn.

“Those dragons grow fast. For a while they feed on squirrels and goblins and then suddenly you’re missing a mammoth.”
—Hurdek, Mazar mammoth trainer

0/1

Illustrated by David Palumbo

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Dragonkin Berserker (Kaldheim #131)

Dragonkin Berserker {1}{R}

Creature — Human Berserker

First strike

Boast abilities you activate cost {1} less to activate for each Dragon you control.

Boast — {4}{R}: Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)

2/2

Illustrated by Lie Setiawan

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