221 – 240 of 249 cards where the set is “m14”

Tidebinder Mage (Magic 2014 #73)

Tidebinder Mage {U}{U}

Creature — Merfolk Wizard

When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn’t untap during its controller’s untap step for as long as you control Tidebinder Mage.

2/2

Illustrated by John Severin Brassell

Standard
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Modern
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Time Ebb (Magic 2014 #74)

Time Ebb {2}{U}

Sorcery

Put target creature on top of its owner’s library.

“Yesterday you were just a figment of your master’s imagination. I liked you better then.”
—Shai Fusan, archmage

Illustrated by Alan Rabinowitz

Standard
Alchemy
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Modern
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Tome Scour (Magic 2014 #75)

Tome Scour {U}

Sorcery

Target player mills five cards.

“I hope none of those were important!”

Illustrated by Steven Belledin

Standard
Alchemy
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Modern
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Trading Post (Magic 2014 #225)

Trading Post {4}

Artifact

{1}, {T}, Discard a card: You gain 4 life.

{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.

{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.

{1}, {T}, Sacrifice an artifact: Draw a card.

Illustrated by Adam Paquette

Standard
Alchemy
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Modern
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Trained Condor (Magic 2014 #76)

Trained Condor {2}{U}

Creature — Bird

Flying

Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.

“They’re smart enough to understand that war means lots of carrion.”
—Griv, condor rider

2/1

Illustrated by Alex Horley-Orlandelli

Standard
Alchemy
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Modern
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Traumatize (Magic 2014 #77)

Traumatize {3}{U}{U}

Sorcery

Target player mills half their library, rounded down.

He was left with just enough memory to understand what he had lost.

Illustrated by Greg Staples

Standard
Alchemy
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Modern
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Trollhide (Magic 2014 #197)

Trollhide {2}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has “{1}{G}: Regenerate this creature.” (The next time the creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

Illustrated by Steven Belledin

Standard
Alchemy
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Modern
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Undead Minotaur (Magic 2014 #119)

Undead Minotaur {2}{B}

Creature — Zombie Minotaur

“The work that went into creating this magnificent specimen. Horrific, deadly, well-balanced. Not all necromancers do elegant work like this.”
—Lestin, necromancer

2/3

Illustrated by Karl Kopinski

Standard
Alchemy
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Modern
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Vampire Warlord (Magic 2014 #120)

Vampire Warlord {4}{B}

Creature — Vampire Warrior

Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

“How can you serve me? By dying.”

4/2

Illustrated by Wesley Burt

Standard
Alchemy
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Modern
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Timeless
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Vastwood Hydra (Magic 2014 #198)

Vastwood Hydra {X}{G}{G}

Creature — Hydra

Vastwood Hydra enters the battlefield with X +1/+1 counters on it.

When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.

0/0

Illustrated by Slawomir Maniak

Standard
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Modern
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Verdant Haven (Magic 2014 #199)

Verdant Haven {2}{G}

Enchantment — Aura

Enchant land

When Verdant Haven enters the battlefield, you gain 2 life.

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Illustrated by Daniel Ljunggren

Standard
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Modern
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Vial of Poison (Magic 2014 #226)

Vial of Poison {1}

Artifact

{1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

There are worse ways to die, but not many.

Illustrated by Franz Vohwinkel

Standard
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Vile Rebirth (Magic 2014 #121)

Vile Rebirth {B}

Instant

Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Grave robbers digging down cautiously listen for anything digging up.

Illustrated by Erica Yang

Standard
Alchemy
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Modern
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Volcanic Geyser (Magic 2014 #160)

Volcanic Geyser {X}{R}{R}

Instant

Volcanic Geyser deals X damage to any target.

“The common folk call it the breaking of the crust or the spilling of fire. Geomancers call it target practice.”
—Ryda, geomancer

Illustrated by Clint Cearley

Standard
Alchemy
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Modern
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Voracious Wurm (Magic 2014 #200)

Voracious Wurm {1}{G}

Creature — Wurm

Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you’ve gained this turn.

Shepherds in Kalonia know it’s better to let sheep roam than have them be trapped when the wurms are feeding.

2/2

Illustrated by Igor Kieryluk

Standard
Alchemy
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Modern
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Wall of Frost (Magic 2014 #78)

Wall of Frost {1}{U}{U}

Creature — Wall

Defender

Whenever Wall of Frost blocks a creature, that creature doesn’t untap during its controller’s next untap step.

“I have seen countless petty warmongers gaze on it for a time before turning away.”
—Sarlena, paladin of the Northern Verge

0/7

Illustrated by Mike Bierek

Standard
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Wall of Swords (Magic 2014 #41)

Wall of Swords {3}{W}

Creature — Wall

Defender (This creature can’t attack.)

Flying

“When I said we needed more swords to protect the realm, this was not quite what I had in mind.”
—Olander, tactician of the Northern Verge

3/5

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Warden of Evos Isle (Magic 2014 #79)

Warden of Evos Isle {2}{U}

Creature — Bird Wizard

Flying

Creature spells with flying you cast cost {1} less to cast.

On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.

2/2

Illustrated by Nils Hamm

Standard
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Water Servant (Magic 2014 #80)

Water Servant {2}{U}{U}

Creature — Elemental

{U}: Water Servant gets +1/-1 until end of turn.

{U}: Water Servant gets -1/+1 until end of turn.

“This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides.”
—Jestus Dreya, Of Elements and Eternity

3/4

Illustrated by Igor Kieryluk

Standard
Alchemy
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Modern
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Wild Guess (Magic 2014 #161)

Wild Guess {R}{R}

Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards.

No guts, no glory.

Illustrated by Lucas Graciano

Standard
Alchemy
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Modern
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Timeless
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Penny