5921 – 5940 of 5,961 cards where the text includes “{g}” or the mana cost is greater than or equal to {G}

Slimefoot, Thallid Transplant (Alchemy: Dominaria #26)
Spellbook

Slimefoot, Thallid Transplant {B}{G}

Legendary Creature — Fungus

Whenever a Swamp or Forest enters the battlefield under your control, draft a card from Slimefoot, Thallid Transplant’s spellbook.

2/2

Illustrated by Loïc Canavaggia

Standard
Alchemy
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S.N.O.T. (Unhinged #111)

S.N.O.T. {G}

Creature — Ooze

You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature.

S.N.O.T.‘s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it’s a 1/1.)

*²/*²

Illustrated by Cyril Van Der Haegen

Standard
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Spara's Bodyguard (Alchemy: New Capenna #28)

Spara's Bodyguard {G}{W}{U}

Creature — Rhino Warrior

When Spara’s Bodyguard enters the battlefield, you may choose a creature card in your hand. If you do, it perpetually gains “This creature enters the battlefield with an additional shield counter on it.” Otherwise, put a shield counter on Spara’s Bodyguard.

At the beginning of each combat, Spara’s Bodyguard gets +1/+1 until end of turn for each shield counter among other creatures you control.

3/3

Watermark: Brokers

Illustrated by Ilse Gort

Standard
Alchemy
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Spawning Pod (Alchemy: Phyrexia #16)

Spawning Pod {2}{G}

Artifact

{1}, {T}, Sacrifice a creature: Seek a creature card with mana value equal to 1 plus the sacrificed creature’s mana value and put that card onto the battlefield. That creature is a Phyrexian in addition to its other types. Activate only as a sorcery.

Illustrated by Chris Seaman

Standard
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Spirit of the Season (Unsanctioned #70)

Spirit of the Season {1}{G}{G}

Creature — Treefolk Spirit

When Spirit of the Season enters the battlefield, it gains haste if it’s summer. Put a +1/+1 counter on it if it’s autumn. You gain 5 life if it’s winter. If it’s spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Summoned for all the wrong seasons.

3/3

Illustrated by Emrah Elmasli

Standard
Alchemy
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Modern
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Sproutwatch Dryad (Alchemy: Murders at Karlov Manor  #20)

Sproutwatch Dryad {1}{G}{G}

Creature — Dryad

At the beginning of each combat, Sproutwatch Dryad gains flying until end of turn if a creature you control or a card in your hand has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

3/3

Illustrated by Marzena Nereida Piwowar

Standard
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Squirrel Dealer (Unstable #123)

Squirrel Dealer {G}

Creature — Raccoon Lizard Bird

When Squirrel Dealer enters the battlefield, ask a person outside the game “Do you like Squirrels?” If they do, create a 1/1 green Squirrel creature token.

“You see that sheen on the fur? The glint in their eyes? Top quality. These are the real deal.”

1/1

Watermark: Crossbreed Labs

Illustrated by Bram Sels

Standard
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Squirrel Farm (Unsanctioned #71)

Squirrel Farm {2}{G}

Enchantment

{1}{G}: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.

“And the ignorant shall fall to the squirrels.”
—Chip 2:54

Illustrated by Ron Spencer

Standard
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Stalwart Speartail (Alchemy: Ixalan #29)

Stalwart Speartail {1}{R}{G}

Creature — Dinosaur

Enrage — Whenever Stalwart Speartail is dealt damage, other Dinosaurs you control and Dinosaur cards in your hand and library perpetually get +1/+1.

Whenever Stalwart Speartail attacks, you may pay {3}. When you do, Stalwart Speartail deals 1 damage to each creature and each planeswalker.

4/4

Illustrated by Filip Burburan

Standard
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Steady Tortoise // Harried Dash (Alchemy: Wilds of Eldraine #25)

Steady Tortoise {4}{G}

Creature — Turtle

Ward {2}

Whenever you attack, Steady Tortoise perpetually gets +1/+1. This ability also triggers if Steady Tortoise is in exile.

3/3

Harried Dash {R}

Sorcery — Adventure

Create a 1/1 white Rabbit creature token. It gains haste until end of turn.

Illustrated by Steve Prescott

Standard
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Steamflogger Service Rep (Unstable #124)

Steamflogger Service Rep {2}{G}

Creature — Goblin Rigger

Whenever another Goblin enters the battlefield under your control, you may pay {1}. If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

It’s more like a hard day of lunch with a work break between shifts.

1/1

Watermark: Goblin Explosioneers

Illustrated by Warren Mahy

Standard
Alchemy
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Modern
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Stone-Cold Basilisk (Unhinged #112)

Stone-Cold Basilisk {4}{G}

Creature — Basilisk

Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren’t letters.)

Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can’t attack, block, cast spells, or activate abilities.

2½/5

Illustrated by Don Hazeltine

Standard
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Supersize (Unhinged #113)

Supersize {1}{G}

Instant

Target creature gets +3½/+3½ until end of turn.

You want “mise” with that?

Illustrated by DiTerlizzi

Standard
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Surgeon General Commander (Unsanctioned #72)

Surgeon General Commander {3}{G}

Legendary Creature — Wombat Bat Chameleon

Whenever you augment, enchant, or mutate a creature you control, draw a card.

{T}: Add {W}, {U}, {B}, {R}, or {G}.

Likes: augmentation, fluffy animals, creative templating.

3/3

Illustrated by Simon Dominic

Standard
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Swine Rebellion (Alchemy: Wilds of Eldraine #15)
Spellbook

Swine Rebellion {2}{G}

Sorcery

If you control three or more Boars with different names, conjure each card from the Three Pigs spellbook onto the battlefield. If you control two or fewer Boars with different names, conjure two cards of your choice from the Three Pigs spellbook into your hand, then put one of them onto the battlefield.

Illustrated by Josiah "Jo" Cameron

Standard
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Sylvan Primordial (Gatecrash #136)

Sylvan Primordial {5}{G}{G}

Creature — Avatar

Reach

When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.

6/8

Illustrated by Stephan Martiniere

Standard
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Modern
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Banned
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Banned
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Sylvan Smite (Alchemy: The Brothers' War #15)

Sylvan Smite {1}{G}

Instant

Put a +1/+1 counter on target creature you control if you weren’t the starting player. Then that creature deals damage equal to its power to target creature you don’t control.

Illustrated by Artur Nakhodkin

Standard
Alchemy
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Modern
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Symbol Status (Unhinged #114)

Symbol Status {2}{G}{G}

Sorcery

Create a 1/1 colorless Expansion-Symbol creature token for each different expansion symbol among permanents you control.

“Everyone break into teams. Weaponry, you’re with me. Nature group, meet by the palm tree. Stoneworks and metalworks, follow the anvil. Everyone else, gather around the giant V.”
—Sword of Kaldra

Illustrated by Liz Danforth

Standard
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Syr Joshua and Syr Saxon (Alchemy: Wilds of Eldraine #27)

Syr Joshua and Syr Saxon {G}{W}

Legendary Creature — Human Knight

Double team

If you control exactly two legendary permanents named Syr Joshua and Syr Saxon, the “legend rule” doesn’t apply to them.

Each other creature you control named Syr Joshua and Syr Saxon has battle cry.

2/3

Illustrated by Xabi Gaztelua

Standard
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Tan Jolom, the Worldwalker (Alchemy: Ixalan #30)

Tan Jolom, the Worldwalker {1}{G}{W}{U}

Legendary Creature — Spirit

At the beginning of combat on your turn, choose up to one target artifact or land you control that isn’t a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types.

3/3

Illustrated by Anthony Devine

Standard
Alchemy
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