21 – 40 of 89 cards where the text includes “{e}”

Brotherhood Scribe (Fallout #13)

Brotherhood Scribe {1}{W}

Creature — Human Artificer

Metalcraft{T}: You get {E} (an energy counter). Activate only if you control three or more artifacts.

Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn.

1/3

Illustrated by Jarel Threat

Standard
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Aethersphere Harvester (Aether Revolt #142)

Aethersphere Harvester {3}

Artifact — Vehicle

Flying

When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters).

Pay {E}: Aethersphere Harvester gains lifelink until end of turn.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

3/5

Illustrated by Christine Choi

Standard
Alchemy
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Plasma Caster (Fallout #64)

Plasma Caster {1}{R}

Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you get {E}{E} (two energy counters).

Pay {E}{E}: Choose target creature that’s blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it.

Equip {2}

Illustrated by Kekai Kotaki

Standard
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Electrostatic Pummeler (Kaladesh #210)

Electrostatic Pummeler {3}

Artifact Creature — Construct

When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters).

Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.

1/1

Illustrated by Slawomir Maniak

Standard
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Aetherstorm Roc (Kaladesh #3)

Aetherstorm Roc {2}{W}{W}

Creature — Bird

Flying

Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter).

Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

3/3

Illustrated by Scott Murphy

Standard
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T-45 Power Armor (Fallout #145)

T-45 Power Armor {2}

Artifact — Equipment

When T-45 Power Armor enters the battlefield, you get {E}{E} (two energy counters).

Equipped creature gets +3/+3 and doesn’t untap during its controller’s untap step.

At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.

Equip {3}

Illustrated by Diego Gisbert

Standard
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Synth Eradicator (Fallout #67)

Synth Eradicator {2}{R}

Artifact Creature — Synth Soldier

Haste

Whenever Synth Eradicator attacks, exile the top card of your library. You may get {E}{E} (two energy counters). If you don’t, you may play that card this turn.

{T}, Pay {E}{E}{E}: Synth Eradicator deals 3 damage to any target.

3/3

Illustrated by Kekai Kotaki

Standard
Alchemy
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Modern
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Confiscation Coup (Kaladesh #41)

Confiscation Coup {3}{U}{U}

Sorcery

Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent’s mana value. If you do, gain control of it.

“Citizens, do not resist. This is for your safety. Tezzeret bids you to surrender your inventions. Now.”

Watermark: Planeswalker

DailyMTG Story Spotlight

Illustrated by Joseph Meehan

Standard
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Modern
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Behemoth of Vault 0 (Fallout #127)

Behemoth of Vault 0 {6}

Artifact Creature — Robot

Trample

When Behemoth of Vault 0 enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

When Behemoth of Vault 0 dies, you may pay an amount of {E} equal to target nonland permanent’s mana value. When you do, destroy that permanent.

6/6

Illustrated by Eddie Mendoza

Standard
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Sentry Bot (Fallout #24)

Sentry Bot {4}{W}

Artifact Creature — Robot

Flash

This spell costs {1} less to cast for each creature attacking you.

When Sentry Bot enters the battlefield, you get {E} for each creature attacking you.

At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control.

2/5

Illustrated by Anthony Devine

Standard
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Modern
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Architect of the Untamed (Kaladesh #143)

Architect of the Untamed {2}{G}

Creature — Elf Artificer Druid

Landfall — Whenever a land enters the battlefield under your control, you get {E} (an energy counter).

Pay {E}{E}{E}{E}{E}{E}{E}{E}: Create a 6/6 colorless Beast artifact creature token.

Next to her designs, life seems like a pale imitation.

2/3

Illustrated by Sara Winters

Standard
Alchemy
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Modern
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Dynavolt Tower (Kaladesh #208)

Dynavolt Tower {3}

Artifact

Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters).

{T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to any target.

“I like that Tezzeret. He has vision the other judges don’t. He sees the potential in what we’re making here.”
—Faiz, inventor

Illustrated by Titus Lunter

Standard
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Modern
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Consulate Turret (Aether Revolt #147)

Consulate Turret {3}

Artifact

{T}: You get {E} (an energy counter).

{T}, Pay {E}{E}{E}: Consulate Turret deals 2 damage to target player or planeswalker.

“Our watchtowers are well positioned. Why don’t we arm them?”
—Enforcer-Chief Ranaj

Illustrated by Eric Deschamps

Standard
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Consulate Surveillance (Kaladesh #10)

Consulate Surveillance {3}{W}

Enchantment

When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.

Illustrated by Daniel Ljunggren

Standard
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Robobrain War Mind (Fallout #38)

Robobrain War Mind {3}{U}

Artifact Creature — Robot

Robobrain War Mind’s power is equal to the number of cards in your hand.

When Robobrain War Mind enters the battlefield, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control.

Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a card.

*/5

Illustrated by Leonardo Borazio

Standard
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The Motherlode, Excavator (Fallout #62)

The Motherlode, Excavator {3}{R}{R}

Legendary Artifact Creature — Robot

When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of {E} (energy counters) equal to the number of nonbasic lands that player controls.

Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can’t block this turn.

5/5

Illustrated by Josu Solano

Standard
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Modern
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Aethertide Whale (Aether Revolt #27)

Aethertide Whale {4}{U}{U}

Creature — Whale

Flying

When Aethertide Whale enters the battlefield, you get {E}{E}{E}{E}{E}{E} (six energy counters).

Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner’s hand.

“To survive up here, I’ve learned when to use my harpoon and when to just enjoy the view.”
—Kadhu, skywhaler

6/4

Illustrated by Steven Belledin

Standard
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Modern
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Whirler Virtuoso (Kaladesh #190)

Whirler Virtuoso {1}{U}{R}

Creature — Vedalken Artificer

When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters).

Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.

The first tentative flaps are like a song to his soul.

2/3

Illustrated by Lake Hurwitz

Standard
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Aether Theorist (Kaladesh #37)

Aether Theorist {1}{U}

Creature — Vedalken Rogue

When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters).

{T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

1/3

Illustrated by Lucas Graciano

Standard
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Aetherwind Basker (Aether Revolt #104)

Aetherwind Basker {4}{G}{G}{G}

Creature — Lizard

Trample

Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control.

Pay {E}: Aetherwind Basker gets +1/+1 until end of turn.

Its frill inspired the design of efficient aether collectors.

7/7

Illustrated by Svetlin Velinov

Standard
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Modern
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