Synth Eradicator {2}{R}
Artifact Creature — Synth Soldier
Haste
Whenever Synth Eradicator attacks, exile the top card of your library. You may get {E}{E} (two energy counters). If you don’t, you may play that card this turn.
{T}, Pay {E}{E}{E}: Synth Eradicator deals 3 damage to any target.
3/3
Illustrated by Kekai Kotaki
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
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Energy Reserve Card, TPIP #21 |
Synth Eradicator, PIP #921 |
Prints | USD | EUR | TIX |
---|---|---|---|
Fallout #67 | $0.11 | €0.38 | 3.17 |
Fallout #393 | $0.31 | 1.93 | |
Fallout #595 | ✶ $1.74 | ||
Fallout #921 | ✶ $0.88 | ||
View all prints → |
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Notes and Rules Information for Synth Eradicator:
- You pay all costs and follow all normal timing rules for the card played from exile with Synth Eradicator’s second ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty. (2024-03-08)