Dynavolt Tower (Kaladesh #208)

湧電塔 {3}

神器

每當你施放瞬間或巫術咒語時,你得到{E}{E}(兩個能量指示物)。

{T},支付{E}{E}{E}{E}{E}:湧電塔對目標生物或玩家造成3點傷害。

「我喜歡那個泰茲瑞。他比其他評審更有遠見。他知道我們所做的一切價值何在。」 ~發明家菲姿

Illustrated by Titus Lunter

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 湧電塔:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Dynavolt Tower's triggered ability resolves before the spell that caused it to trigger. (2016-09-20)
  • {E} is the energy symbol. It represents one energy counter. (2017-02-09)
  • Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.) (2017-02-09)
  • Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method. (2017-02-09)
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. (2017-02-09)
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters. (2017-02-09)
  • You can't pay more energy counters than you have. (2017-02-09)