Clan Guildmage {R}{G}
Creature — Human Shaman
{1}{R}, {T}: Target creature can’t block this turn.
{2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It’s still a land.
2/2
Watermark: Gruul
Illustrated by Tomasz Jedruszek
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Clan Guildmage:
- Activating Clan Guildmage’s first ability after a creature has blocked won’t remove the blocking creature from combat or cause the creature it blocked to become unblocked. (2019-01-25)
- Clan Guildmage’s second ability doesn’t untap the land that becomes a creature. (2019-01-25)