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1 – 60 of 80 cards where (the text includes “don't untap” or the text includes “doesn't untap”) and the text includes “controller's next untap step” and it’s legal in Modern

Abominable Treefolk {2}{G}{U}

Snow Creature — Treefolk

Trample

Abominable Treefolk’s power and toughness are each equal to the number of snow permanents you control.

When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

*/*
Adverse Conditions {3}{U}

Instant

Devoid (This card has no color.)

Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has “Sacrifice this creature: Add {C}.”

Ajani Vengeant {2}{R}{W}

Legendary Planeswalker — Ajani

+1: Target permanent doesn’t untap during its controller’s next untap step.

−2: Ajani Vengeant deals 3 damage to any target and you gain 3 life.

−7: Destroy all lands target player controls.

Loyalty: 3
Archipelagore {5}{U}{U}

Creature — Leviathan

Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don’t untap during their controller’s next untap step.

7/7
Berg Strider {4}{U}

Snow Creature — Giant Wizard

When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If {S} was spent to cast this spell, that permanent doesn’t untap during its controller’s next untap step. ({S} is mana from a snow source.)

4/4
Celestial Regulator {1}{W}{U}

Creature — Angel Advisor

Flying

When Celestial Regulator enters the battlefield, choose target creature you don’t control and tap it. If you control a creature with a counter on it, the chosen creature doesn’t untap during its controller’s next untap step.

2/3
Chandra's Revolution {3}{R}

Sorcery

Chandra’s Revolution deals 4 damage to target creature. Tap target land. That land doesn’t untap during its controller’s next untap step.

Chillbringer {4}{U}

Creature — Elemental

Flying

When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step.

3/3
Chilling Grasp {2}{U}

Instant

Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.

Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Chill of the Grave {2}{U}

Instant

This spell costs {1} less to cast if you control a Zombie.

Tap target creature. It doesn’t untap during its controller’s next untap step.

Draw a card.

Cleric of Chill Depths {1}{U}

Creature — Merfolk Cleric

Whenever Cleric of Chill Depths blocks a creature, that creature doesn’t untap during its controller’s next untap step.

1/3
Clinging Mists {2}{G}

Instant

Prevent all combat damage that would be dealt this turn.

Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don’t untap during their controller’s next untap step.

Code of Constraint {2}{U}

Instant

Target creature gets -4/-0 until end of turn.

Draw a card.

Addendum — If you cast this spell during your main phase, tap that creature and it doesn’t untap during its controller’s next untap step.

Crippling Chill {2}{U}

Instant

Tap target creature. It doesn’t untap during its controller’s next untap step.

Draw a card.

Decision Paralysis {3}{U}

Instant

Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.

Dovin, Architect of Law {4}{W}{U}

Legendary Planeswalker — Dovin

+1: You gain 2 life and draw a card.

−1: Tap target creature. It doesn’t untap during its controller’s next untap step.

−9: Tap all permanents target opponent controls. That player skips their next untap step.

Loyalty: 5
Dreamshackle Geist {1}{U}{U}

Creature — Spirit

Flying

At the beginning of combat on your turn, choose up to one —

• Tap target creature.

• Target creature doesn’t untap during its controller’s next untap step.

3/1
Entangling Trap {1}{W}

Enchantment

Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn’t untap during its controller’s next untap step. (This ability triggers after the clash ends.)

Fifty Feet of Rope {1}

Artifact

Climb Over{T}: Target Wall can’t block this turn.

Tie Up{3}, {T}: Target creature doesn’t untap during its controller’s next untap step.

Rappel Down{4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Fogwalker {1}{U}

Creature — Spirit

Skulk (This creature can’t be blocked by creatures with greater power.)

When Fogwalker enters the battlefield, target creature an opponent controls doesn’t untap during its controller’s next untap step.

1/3
Frost Breath {2}{U}

Instant

Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.

Frost Lynx {2}{U}

Creature — Elemental Cat

When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

2/2
Frost Titan {4}{U}{U}

Creature — Giant

Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.

Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn’t untap during its controller’s next untap step.

6/6
Frost Trickster {2}{U}

Creature — Bird Wizard

Flying

When Frost Trickster enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

2/2
Frostveil Ambush {3}{U}{U}

Instant

Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.

Cycling {1} ({1}, Discard this card: Draw a card.)

Frostwalk Bastion

Snow Land

{T}: Add {C}.

{1}{S}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It’s still a land. ({S} can be paid with one mana from a snow source.)

Whenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.

Glacial Grasp {2}{U}

Instant

Tap target creature. Its controller mills two cards. That creature doesn’t untap during its controller’s next untap step. (They put the top two cards of their library into their graveyard.)

Draw a card.

Grip of the Roil {2}{U}

Instant

Surge {1}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Tap target creature. It doesn’t untap during its controller’s next untap step.

Draw a card.

Guardian of Tazeem {3}{U}{U}

Creature — Sphinx

Flying

Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn’t untap during its controller’s next untap step.

4/5
Hands of Binding {1}{U}

Sorcery

Tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

House Guildmage {U}{B}

Creature — Human Wizard

{1}{U}, {T}: Target creature doesn’t untap during its controller’s next untap step.

{2}{B}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

2/2
Junk Winder {5}{U}{U}

Creature — Serpent

Affinity for tokens (This spell costs {1} less to cast for each token you control.)

Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn’t untap during its controller’s next untap step.

5/6
Kashi-Tribe Elite {1}{G}{G}

Creature — Snake Warrior

Legendary Snakes you control have shroud. (They can’t be the targets of spells or abilities.)

Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.

2/3
Kashi-Tribe Reaver {3}{G}

Creature — Snake Warrior

Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.

{1}{G}: Regenerate Kashi-Tribe Reaver.

3/2
Kashi-Tribe Warriors {3}{G}{G}

Creature — Snake Warrior

Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.

2/4
Kefnet's Monument {3}

Legendary Artifact

Blue creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, target creature an opponent controls doesn’t untap during its controller’s next untap step.

Kiora Bests the Sea God {5}{U}{U}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create an 8/8 blue Kraken creature token with hexproof.

II — Tap all nonland permanents target opponent controls. They don’t untap during their controller’s next untap step.

III — Gain control of target permanent an opponent controls. Untap it.

Kor Hookmaster {2}{W}

Creature — Kor Soldier

When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

2/2
Mana Skimmer {3}{B}

Creature — Leech

Flying

Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn’t untap during its controller’s next untap step.

2/2
Matsu-Tribe Birdstalker {2}{G}{G}

Creature — Snake Warrior Archer

Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.

{G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.)

2/2
Matsu-Tribe Decoy {2}{G}

Creature — Snake Warrior

{2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able.

Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.

1/3
Matsu-Tribe Sniper {1}{G}

Creature — Snake Warrior Archer

{T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying.

Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.

1/1
Mesmerizing Benthid {3}{U}{U}

Creature — Octopus

When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with “Whenever this creature blocks a creature, that creature doesn’t untap during its controller’s next untap step.”

Mesmerizing Benthid has hexproof as long as you control an Illusion.

4/5
Niblis of Frost {2}{U}{U}

Creature — Spirit

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

3/3
Ojutai's Breath {2}{U}

Instant

Tap target creature. It doesn’t untap during its controller’s next untap step.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Ojutai, Soul of Winter {5}{W}{U}

Legendary Creature — Dragon

Flying, vigilance

Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn’t untap during its controller’s next untap step.

5/6
Orochi Ranger {1}{G}

Creature — Snake Warrior Ranger

Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.

2/1
Permafrost Trap {2}{U}{U}

Instant — Trap

If an opponent had a green creature enter the battlefield under their control this turn, you may pay {U} rather than pay this spell’s mana cost.

Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.

Press for Answers {1}{U}

Sorcery

Tap target creature. It doesn’t untap during its controller’s next untap step.

Investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

Queen of Ice {2}{U}

Creature — Human Noble Wizard

Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn’t untap during its controller’s next untap step.

2/3
Rage of Winter {1}{U}

Sorcery — Adventure

Tap target creature. It doesn’t untap during its controller’s next untap step. (Then exile this card. You may cast the creature later from exile.)

Quiet Contemplation {2}{U}

Enchantment

Whenever you cast a noncreature spell, you may pay {1}. If you do, tap target creature an opponent controls and it doesn’t untap during its controller’s next untap step.

Reduce {2}{U}

Instant

Counter target spell unless its controller pays {3}.

Rubble {2}{R}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Up to three target lands don’t untap during their controller’s next untap step.

Rooftop Nuisance {2}{U}

Sorcery

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Tap target creature. It doesn’t untap during its controller’s next untap step.

Draw a card.

Rush of Ice {U}

Sorcery

Tap target creature. It doesn’t untap during its controller’s next untap step.

Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It’s still a land.)

Saiba Trespassers {4}{U}

Artifact Creature — Moonfolk Rogue

Channel{3}{U}, Discard Saiba Trespassers: Tap up to two target creatures you don’t control. Those creatures don’t untap during their controller’s next untap step.

3/5
Said {2}{U}

Sorcery

Return target instant or sorcery card from your graveyard to your hand.

Done {3}{U}

Instant

Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.

Scion of Stygia {2}{U}

Creature — Tiefling Shaman

Flash

Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20.

1—9 | Tap that creature.

10—20 | Tap that creature. It doesn’t untap during its controller’s next untap step.

2/1
Sharktocrab {2}{G}{U}

Creature — Shark Octopus Crab

{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

4/4
Shield of the Righteous {W}{U}

Artifact — Equipment

Equipped creature gets +0/+2 and has vigilance.

Whenever equipped creature blocks a creature, that creature doesn’t untap during its controller’s next untap step.

Equip {2}

Skyline Cascade

Land

Skyline Cascade enters the battlefield tapped.

When Skyline Cascade enters the battlefield, target creature an opponent controls doesn’t untap during its controller’s next untap step.

{T}: Add {U}.

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