Alhammarret, High Arbiter (Magic Origins #43)

Alhammarret, High Arbiter {5}{U}{U}

Legendary Creature — Sphinx

Flying

As Alhammarret, High Arbiter enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way.

Your opponents can’t cast spells with the chosen name (as long as this creature is on the battlefield).

5/5

Illustrated by Richard Wright

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Alhammarret, High Arbiter:
  • Alhammarret’s second ability happens as Alhammarret enters the battlefield. No one can cast spells or activate abilities between the time a card is named and the time that Alhammarret’s last ability starts to work. (2015-06-22)
  • You choose one card name, not one name per opponent. (2015-06-22)
  • Although spells with the chosen name can’t be cast, permanent cards with that name can still be put onto the battlefield by a spell or ability. (2015-06-22)
  • If your opponents have no nonland cards in their hands, you can’t choose a card name. Alhammarret’s last ability won’t stop any spells from being cast in that case. (2015-06-22)
  • Your opponents can still cast a card with the chosen name face down if it has a morph ability. A card with the chosen name can also be manifested. (2015-06-22)