Alhammarret, grand arbitre {5}{U}{U}
Créature légendaire : sphinx
VolAu moment où Alhammarret, grand arbitre arrive sur le champ de bataille, chaque adversaire révèle sa main. Vous choisissez le nom d'une carte non-terrain révélée de cette manière.Vos adversaires ne peuvent pas lancer de sorts du nom choisi (tant que cette créature est sur le champ de bataille).
5/5
Illustrated by Richard Wright
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Alhammarret, grand arbitre:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Alhammarret’s second ability happens as Alhammarret enters the battlefield. No one can cast spells or activate abilities between the time a card is named and the time that Alhammarret’s last ability starts to work. (2015-06-22)
- You choose one card name, not one name per opponent. (2015-06-22)
- Although spells with the chosen name can’t be cast, permanent cards with that name can still be put onto the battlefield by a spell or ability. (2015-06-22)
- If your opponents have no nonland cards in their hands, you can’t choose a card name. Alhammarret’s last ability won’t stop any spells from being cast in that case. (2015-06-22)
- Your opponents can still cast a card with the chosen name face down if it has a morph ability. A card with the chosen name can also be manifested. (2015-06-22)