Alhammarret, grand arbitre {5}{U}{U}

Créature légendaire : sphinx

VolAu moment où Alhammarret, grand arbitre arrive sur le champ de bataille, chaque adversaire révèle sa main. Vous choisissez le nom d'une carte non-terrain révélée de cette manière.Vos adversaires ne peuvent pas lancer de sorts du nom choisi (tant que cette créature est sur le champ de bataille).


Illustrated by Richard Wright

Notes and Rules Information for Alhammarret, grand arbitre:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Alhammarret’s second ability happens as Alhammarret enters the battlefield. No one can cast spells or activate abilities between the time a card is named and the time that Alhammarret’s last ability starts to work. (2015-06-22)
  • You choose one card name, not one name per opponent. (2015-06-22)
  • Although spells with the chosen name can’t be cast, permanent cards with that name can still be put onto the battlefield by a spell or ability. (2015-06-22)
  • If your opponents have no nonland cards in their hands, you can’t choose a card name. Alhammarret’s last ability won’t stop any spells from being cast in that case. (2015-06-22)
  • Your opponents can still cast a card with the chosen name face down if it has a morph ability. A card with the chosen name can also be manifested. (2015-06-22)