37 cards where the text includes “whenever a creature enters” and the color identity ≤ GW

Ajani's Welcome {W}

Enchantment

Whenever a creature enters the battlefield under your control, you gain 1 life.

Angelic Chorus {3}{W}{W}

Enchantment

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

Angel's Tomb {3}

Artifact

Whenever a creature enters the battlefield under your control, you may have Angel’s Tomb become a 3/3 white Angel artifact creature with flying until end of turn.

Answered Prayers {1}{W}{W}

Enchantment

Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn’t a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.

Aura Shards {1}{G}{W}

Enchantment

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

Authority of the Consuls {W}

Enchantment

Creatures your opponents control enter the battlefield tapped.

Whenever a creature enters the battlefield under an opponent’s control, you gain 1 life.

Blasting Station {3}

Artifact

{T}, Sacrifice a creature: Blasting Station deals 1 damage to any target.

Whenever a creature enters the battlefield, you may untap Blasting Station.

Boxing Ring {1}{G}

Artifact

Whenever a creature enters the battlefield under your control, it fights up to one target creature you don’t control with the same mana value.

{T}: Create a Treasure token. Activate only if you control a creature that fought this turn.

Case of the Uneaten Feast {W}

Enchantment — Case

Whenever a creature enters the battlefield under your control, you gain 1 life.

To solve — You’ve gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Sacrifice this Case: Creature cards in your graveyard gain “You may cast this card from your graveyard” until end of turn.

Cathars' Crusade {3}{W}{W}

Enchantment

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

Cool Fluffy Loxodon

Stickers

{TK}{TK} — When this permanent leaves the battlefield, draw a card.

{TK}{TK}{TK}{TK}{TK} — Whenever a creature enters the battlefield under your control, this permanent becomes a 13/13 Eldrazi creature in addition to its other types until end of turn.

{TK}{TK} — 4/2

{TK}{TK}{TK}{TK} — 5/6

Cream of the Crop {1}{G}

Enchantment

Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature’s power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.

Decoction Module {2}

Artifact

Whenever a creature enters the battlefield under your control, you get {E} (an energy counter).

{4}, {T}: Return target creature you control to its owner’s hand.

Durable Handicraft {1}{G}

Enchantment

Whenever a creature enters the battlefield under your control, you may pay {1}. If you do, put a +1/+1 counter on that creature.

{5}{G}, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.

Familiar Beeble Mascot

Stickers

{TK}{TK} — Whenever this creature attacks, untap target permanent.

{TK}{TK}{TK}{TK} — Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

{TK}{TK} — 2/3

{TK}{TK}{TK} — 5/3

Geek Lotus Warrior

Stickers

{TK}{TK}{2}: This creature gets +2/+0 until end of turn.

{TK}{TK}{TK}{TK} — Whenever a creature enters the battlefield under your control, this permanent deals 2 damage to target player.

{TK}{TK} — 4/1

{TK}{TK}{TK} — 3/6

Huatli, Radiant Champion {2}{G}{W}

Legendary Planeswalker — Huatli

+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.

−1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

−8: You get an emblem with “Whenever a creature enters the battlefield under your control, you may draw a card.”

Loyalty: 3
Ichorplate Golem {3}

Artifact Creature — Phyrexian Golem

Whenever a creature enters the battlefield under your control, if it has one or more oil counters on it, put an oil counter on it.

Creatures you control with oil counters on them get +1/+1.

2/3
Leyline of Vitality {2}{G}{G}

Enchantment

If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.

Creatures you control get +0/+1.

Whenever a creature enters the battlefield under your control, you may gain 1 life.

Mace of the Valiant {2}{W}

Artifact — Equipment

Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.

Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant.

Equip {3}

Mantle of Leadership {1}{W}

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.

Mirror of Life Trapping {4}

Artifact

Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners’ control.

Nurturing Presence {1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature has “Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn.”

When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.

Path of Discovery {3}{G}

Enchantment

Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Portcullis {4}

Artifact

Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner’s control when Portcullis leaves the battlefield.

Prison Term {1}{W}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack or block, and its activated abilities can’t be activated.

Whenever a creature enters the battlefield under an opponent’s control, you may attach Prison Term to that creature.

Ronin Warclub {3}

Artifact — Equipment

Equipped creature gets +2/+1.

Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature.

Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)

Sai of the Shinobi {1}

Artifact — Equipment

Equipped creature gets +1/+1.

Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it.

Equip {2}

Season of Growth {1}{G}

Enchantment

Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Whenever you cast a spell that targets a creature you control, draw a card.

Sharp-Eyed Rookie {1}{G}

Creature — Human Detective

Vigilance

Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie’s power or its toughness is greater than Sharp-Eyed Rookie’s toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

2/2
Shielded by Faith {1}{W}{W}

Enchantment — Aura

Enchant creature

Enchanted creature has indestructible.

Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.

Sigil Captain {1}{G}{W}{W}

Creature — Rhino Soldier

Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.

3/3
Stormrider Rig {2}

Artifact — Equipment

Equipped creature gets +1/+1.

Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it.

Equip {2}

Suture Priest {1}{W}

Creature — Phyrexian Cleric

Whenever another creature enters the battlefield under your control, you may gain 1 life.

Whenever a creature enters the battlefield under an opponent’s control, you may have that player lose 1 life.

1/1
Tribute to the World Tree {G}{G}{G}

Enchantment

Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.

Valor in Akros {3}{W}

Enchantment

Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

Wild Pair {4}{G}{G}

Enchantment

Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.

In the blink of an eye, they strode from deep snow to the end of this search.