Wild Pair (Conspiracy: Take the Crown #196)

Wild Pair {4}{G}{G}

Enchantment

Whenever a creature enters, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.

Illustrated by Lars Grant-West

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Wild Pair:
  • If you cast a 2/2 Grizzly Bears, for example, you may then search for any creature with total power and toughness 4. It can be 0/4, 1/3, 2/2, or 3/1. (2007-02-01)
  • The game checks the power and toughness of the creature that just entered as it exists on the battlefield. That might mean it's impossible to get another copy of that same card. For example, a Triskelion on the battlefield is 4/4, but a Triskelion in your library is 1/1. The power and toughness might also have been affected while the triggered ability was on the stack (such as with Giant Growth, Sudden Death, or Ovinize). (2007-02-01)
  • If the creature that entered has left the battlefield by the time the ability resolves, use the power and toughness of that creature as it last appeared before leaving the battlefield. (2007-02-01)