1 – 60 of 98 cards where the text includes “gain control” and the colors is R
Act of Aggression {3}{R/P}{R/P}
Instant
({R/P} can be paid with either {R} or 2 life.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Act of Treason {2}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Akroan Conscriptor {4}{R}
Creature — Human Shaman
Heroic — Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
Aladdin {2}{R}{R}
Creature — Human Rogue
{1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin.
Amped Up {5}{R}
Sorcery
This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat.
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.
Assquatch {4}{R}
Creature — Donkey
Each other Donkey gets +1½/+1½.
Whenever another Donkey enters, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Awaken the Sleeper {3}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it’s equipped, you may destroy all Equipment attached to that creature.
Besmirch {1}{R}{R}
Sorcery
Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Blind with Anger {3}{R}
Instant — Arcane
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
Bloody Betrayal {2}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It’s an artifact with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”)
Bond of Passion {4}{R}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.
Brand {R}
Instant
Gain control of all permanents you own. (This effect lasts indefinitely.)
Cycling {2} ({2}, Discard this card: Draw a card.)
Bringer of the Red Dawn {7}{R}{R}
Creature — Bringer
You may pay {W}{U}{B}{R}{G} rather than pay this spell’s mana cost.
Trample
At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Call for Aid {4}{R}
Sorcery
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can’t attack that player this turn. You can’t sacrifice those creatures this turn.
Captivating Crew {3}{R}
Creature — Human Pirate
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Caught Red-Handed {4}{R}
Instant
This spell can’t be countered. (This includes by the ward ability.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can’t block.)
Chef's Kiss {1}{R}{R}
Instant
Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can’t be you or a permanent you control.
Claim the Firstborn {R}
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
Coercive Recruiter {4}{R}
Creature — Orc Pirate
Whenever Coercive Recruiter or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
Conquering Manticore {4}{R}{R}
Creature — Manticore
Flying
When Conquering Manticore enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Cunning Bandit {1}{R}{R}
Creature — Human Warrior
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.
At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.
Azamuki, Treachery Incarnate
Legendary Creature — Spirit
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
Disharmony {2}{R}
Instant
Cast this spell only during combat before blockers are declared.
Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
Dominating Vampire {1}{R}{R}
Creature — Vampire
When Dominating Vampire enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.
Emberwilde Djinn {2}{R}{R}
Creature — Djinn
Flying
At the beginning of each player’s upkeep, that player may pay {R}{R} or 2 life. If the player does, they gain control of Emberwilde Djinn.
Enthralling Victor {3}{R}
Creature — Human Warrior
When Enthralling Victor enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Firbolg Flutist {4}{R}{R}
Creature — Giant Bard
Enthralling Performance — When Firbolg Flutist enters, gain control of target creature you don’t control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Flash Conscription {5}{R}
Instant
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast this spell, the creature gains “Whenever this creature deals combat damage, you gain that much life” until end of turn.
Frenzied Fugue {3}{R}
Enchantment — Aura
Enchant permanent
When Frenzied Fugue enters and at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Furnace Reins {2}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and “Whenever this creature deals combat damage to a player or battle, create a Treasure token.” (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Goatnap {2}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.
Goatnapper {2}{R}
Creature — Goblin Rogue
When Goatnapper enters, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
Grab the Reins {3}{R}
Instant
Choose one —
• Until end of turn, you gain control of target creature and it gains haste.
• Sacrifice a creature. Grab the Reins deals damage equal to that creature’s power to any target.
Entwine {2}{R} (Choose both if you pay the entwine cost.)
Grishnákh, Brash Instigator {2}{R}
Legendary Creature — Goblin Soldier
When Grishnákh, Brash Instigator enters, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army’s power. Untap that creature. It gains haste until end of turn.
Hammer Helper {3}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.
Harness by Force {1}{R}{R}
Sorcery
Strive — This spell costs {2}{R} more to cast for each target beyond the first.
Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.
Hellkite Tyrant {4}{R}{R}
Creature — Dragon
Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Hijack {1}{R}{R}
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Hivis of the Scale {3}{R}{R}
Legendary Creature — Lizard Shaman
You may choose not to untap Hivis of the Scale during your untap step.
{T}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.
Hot Pursuit {1}{R}
Enchantment
When Hot Pursuit enters, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Incessant Provocation {3}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains “This creature attacks each combat if able.”
Infernal Captor {3}{R}
Creature — Devil Rogue
Exploit (When this creature enters, you may sacrifice a creature.)
When Infernal Captor exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.
Insurrection {5}{R}{R}{R}
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
In Thrall to the Pit {3}{R}
Sorcery
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.
Involuntary Employment {3}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Jeering Instigator {1}{R}
Creature — Goblin Rogue
Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Jeering Instigator is turned face up, if it’s your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
Kari Zev's Expertise {1}{R}{R}
Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.
You may cast a spell with mana value 2 or less from your hand without paying its mana cost.
Keldon Overseer {2}{R}
Creature — Human Warrior
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)
Haste
When Keldon Overseer enters, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Limits of Solidarity {3}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Lose Calm {3}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can’t be blocked except by two or more creatures.)
Malevolent Whispers {3}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Mark of Mutiny {2}{R}
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Mascot Interception {3}{R}
Sorcery
This spell costs {3} less to cast if it targets a creature token.
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Mass Mutiny {3}{R}{R}
Sorcery
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Metallic Mastery {2}{R}
Sorcery
Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.
Might Makes Right {5}{R}
Enchantment
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Mob Rule {4}{R}{R}
Sorcery
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Molten Primordial {5}{R}{R}
Creature — Avatar
Haste
When Molten Primordial enters, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Ogre Geargrabber {4}{R}{R}
Creature — Ogre Warrior
Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it.
Opportunistic Dragon {2}{R}{R}
Creature — Dragon
Flying
When Opportunistic Dragon enters, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can’t attack or block.
Orcish Squatters {4}{R}
Creature — Orc
Whenever Orcish Squatters attacks and isn’t blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.