10561 – 10580 of 10,925 cards where the card is available on Arena

Wastescape Battlemage (Modern Horizons 3 #17)

Wastescape Battlemage {1}{C}

Creature — Eldrazi Wizard

Kicker {G} and/or {1}{U}

When you cast this spell, if it was kicked with its {G} kicker, exile target artifact or enchantment an opponent controls.

When you cast this spell, if it was kicked with its {1}{U} kicker, return target creature an opponent controls to its owner’s hand.

2/2

Illustrated by Paolo Parente

Standard
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Watcher in the Mist (Guilds of Ravnica #59)

Watcher in the Mist {3}{U}{U}

Creature — Spirit

Flying

When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

3/4

Watermark: Dimir

Illustrated by Ryan Yee

Standard
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Watcher of the Roost (Khans of Tarkir #30)

Watcher of the Roost {2}{W}

Creature — Bird Soldier

Flying

Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Watcher of the Roost is turned face up, you gain 2 life.

2/1

Watermark: Abzan

Illustrated by Jack Wang

Standard
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Watcher of the Spheres (Core Set 2021 #227)

Watcher of the Spheres {W}{U}

Creature — Bird Wizard

Flying

Creature spells with flying you cast cost {1} less to cast.

Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.

2/2

Illustrated by G-host Lee

Standard
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Watchers of the Dead (Amonkhet Remastered #283)

Watchers of the Dead {2}

Artifact Creature — Cat

Exile Watchers of the Dead: Each opponent chooses two cards in their graveyard and exiles the rest.

2/2

Illustrated by Joseph Meehan

Standard
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Watchful Blisterzoa (Phyrexia: All Will Be One #78)

Watchful Blisterzoa {4}{U}{U}

Creature — Phyrexian Jellyfish

Flying

Watchful Blisterzoa enters the battlefield with an oil counter on it.

When Watchful Blisterzoa dies, draw cards equal to the number of oil counters on it.

After a series of ambushes, Uulbrek demanded a sentry with no blind spots.

4/4

Illustrated by Chris Cold

Standard
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Watchful Giant (Ravnica Allegiance #30)

Watchful Giant {5}{W}

Creature — Giant Soldier

When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.

Loitering is not only illegal but unwise, since those who stay too long in one place are apt to be stepped on.

3/6

Illustrated by Grzegorz Rutkowski

Standard
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Watchful Naga (Amonkhet Remastered #225)

Watchful Naga {2}{G}

Creature — Snake Wizard

You may exert Watchful Naga as it attacks. When you do, draw a card. (An exerted creature won’t untap during your next untap step.)

2/2

Illustrated by Anastasia Ovchinnikova

Standard
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Waterfall Aerialist (Strixhaven: School of Mages #61)

Waterfall Aerialist {3}{U}

Creature — Djinn Wizard

Flying

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Form and function in perfect unity.

3/1

Illustrated by Lie Setiawan

Standard
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Waterfront District (Streets of New Capenna #259)

Waterfront District

Land

Waterfront District enters the battlefield tapped.

{T}: Add {U} or {B}.

{2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card.

The bottom of the dark canals is littered with countless corpses and treasures.

Illustrated by Alexander Forssberg

Standard
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Waterkin Shaman (Core Set 2020 #288)

Waterkin Shaman {1}{U}

Creature — Elemental Shaman

Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn.

“They come to drink, to bathe, and—I believe—to play.”

2/1

Illustrated by Yeong-Hao Han

Standard
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Waterknot (Jumpstart #192)

Waterknot {1}{U}{U}

Enchantment — Aura

Enchant creature

When Waterknot enters the battlefield, tap enchanted creature.

Enchanted creature doesn’t untap during its controller’s untap step.

Illustrated by Wayne Reynolds

Standard
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Waterlogged Grove (Historic Anthology 7 #25)

Waterlogged Grove

Land

{T}, Pay 1 life: Add {G} or {U}.

{1}, {T}, Sacrifice Waterlogged Grove: Draw a card.

The trees pull water from deep underground, filling the forest for miles.

Illustrated by John Avon

Standard
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Waterlogged Hulk // Watertight Gondola (The Lost Caverns of Ixalan #83)
Waterlogged Hulk // Watertight Gondola (The Lost Caverns of Ixalan #83)

Waterlogged Hulk {U}

Artifact

{T}: Mill a card. (Put the top card of your library into your graveyard.)

Craft with Island {3}{U} ({3}{U}, Exile this artifact, Exile an Island you control or an Island card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Watertight Gondola

Color Indicator: Blue Artifact — Vehicle

Vigilance

Descend 8 — Watertight Gondola can’t be blocked as long as there are eight or more permanent cards in your graveyard.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

4/4

Illustrated by Artur Treffner

Standard
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Waterlogged Teachings // Inundated Archive (Modern Horizons 3 #261)
Waterlogged Teachings // Inundated Archive (Modern Horizons 3 #261)

Waterlogged Teachings {3}{U/B}

Instant

Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.

The long-dead librarians are still on hand to recommend selected titles.

Inundated Archive

Land

Inundated Archive enters the battlefield tapped.

{T}: Add {U} or {B}.

Moldering tomes line rotting shelves. Generations of priceless knowledge fade from memory beneath the waves.

Illustrated by Douglas Shuler

Standard
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Watertrap Weaver (Ixalan #87)

Watertrap Weaver {2}{U}

Creature — Merfolk Wizard

When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

The river is a powerful friend.

2/2

Illustrated by Josu Hernaiz

Standard
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Water Weird (Alchemy Horizons: Baldur's Gate #41)

Water Weird {3}{U}

Creature — Elemental Weird

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.

{1}{U}: Water Weird gets +1/-1 until end of turn.

3/4

Illustrated by Brent Hollowell

Standard
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Waterwhirl (Khans of Tarkir #60)

Waterwhirl {4}{U}{U}

Instant

Return up to two target creatures to their owners’ hands.

“Be as water: untamed and unheld, yet inexorably flowing toward a greater goal.”
—Shensu, Riverwheel mystic

Illustrated by Clint Cearley

Standard
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Waterwind Scout (The Lost Caverns of Ixalan #84)

Waterwind Scout {2}{U}

Creature — Merfolk Scout

Flying

When Waterwind Scout enters the battlefield, create a Map token. (It’s an artifact with “{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.”)

2/2

Illustrated by Alix Branwyn

Standard
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Water Wings (Wilds of Eldraine #77)

Water Wings {1}{U}

Instant

Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can’t be the target of spells or abilities your opponents control.)

Luckily for the plummeting Johann, the hydroloft spell was one he had actually mastered.

Illustrated by Arash Radkia

Standard
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