Waterlogged Hulk // Watertight Gondola (The Lost Caverns of Ixalan #83)
Waterlogged Hulk // Watertight Gondola (The Lost Caverns of Ixalan #83)

Relitto Affondato {U}

Artefatto

{T}: Macina una carta. (Metti nel tuo cimitero la prima carta del tuo grimorio.)

Costruisci con Isole {3}{U} ({3}{U}, Esilia questo artefatto, Esilia un'Isola che controlli o una carta Isola dal tuo cimitero: Rimetti questa carta trasformata sotto il controllo del suo proprietario. Costruisci solo come una stregoneria.)

Cabina Ermetica

Color Indicator: Blue Artefatto — Veicolo

Cautela

Discesa 8 — La Cabina Ermetica non può essere bloccata fintanto che ci sono otto o più carte permanente nel tuo cimitero.

Manovrare 1 (TAPpa un qualsiasi numero di creature che controlli con forza totale pari o superiore a 1: Questo Veicolo diventa una creatura artefatto fino alla fine del turno.)

4/4

Illustrated by Artur Treffner

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Relitto Affondato // Cabina Ermetica:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Craft abilities are activated abilities with costs that have a mana component as well as an additional "materials" component. (2023-11-10)
  • Craft abilities are written "Craft with [materials] [mana]", which means "[Mana], Exile this permanent, Exile [materials] from among permanents you control and/or cards in your graveyard: Return this card to the battlefield transformed under its owner's control. Activate only as a sorcery." (2023-11-10)
  • The back faces of some cards with craft refer to cards "used to craft" it. This refers to the cards exiled as part of the cost of the craft ability of the front face. Those cards are considered to be "used to craft" that permanent as long as they remain exiled and the permanent remains on the battlefield, even if the permanent's controller changes or some of its characteristics change (because of a copy effect, for example.) (2023-11-10)
  • If the materials required include multiple objects, you may exile some of them from among permanents you control and the rest from among cards in your graveyard. You don't have to choose all permanents or all cards from your graveyard. (2023-11-10)
  • You may exile tokens you control as part of the materials required. However, because they aren't cards and won't stay in exile, any abilities that refer to what you "used to craft" the back faces won't refer to anything. (2023-11-10)
  • If a card that isn't a transforming double-faced card becomes a copy of a card with craft, it'll stay in exile if you activate the craft ability. It won't return to the battlefield. (2023-11-10)
  • Cards with the ability word "descend N" have abilities that care if you have at least N permanent cards in your graveyard. (2023-11-10)
  • Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen. (2023-11-10)