61 – 80 of 555 cards where the artist name includes “raymond swanland”
Bloodfire Expert {2}{R}
Creature — Efreet Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Some efreet abandon their homes in the volcanic Fire Rim to embrace the Jeskai Way and discipline their innate flames.
Watermark: Jeskai
Illustrated by Raymond Swanland
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Blood Rites {3}{R}{R}
Enchantment
{1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to any target.
In war, the best leaders are open to all tactics.
Illustrated by Raymond Swanland
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Blood Rites {3}{R}{R}
Enchantment
{1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to any target.
In war, the best leaders are open to all tactics.
Illustrated by Raymond Swanland
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Boltwing Marauder {3}{B}{R}
Creature — Dragon
Flying
Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.
When battling the Kolaghan, consider yourself lucky if lightning strikes the same place only twice.
Watermark: Kolaghan
Illustrated by Raymond Swanland
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Boltwing Marauder {3}{B}{R}
Creature — Dragon
Flying
Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.
When battling the Kolaghan, consider yourself lucky if lightning strikes the same place only twice.
Watermark: Kolaghan
Illustrated by Raymond Swanland
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Breakthrough {X}{U}
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
The ideas came flooding in so fast that they couldn’t all be contained.
Illustrated by Raymond Swanland
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Breakthrough {X}{U}
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
The ideas came flooding in so fast that they couldn’t all be contained.
Illustrated by Raymond Swanland
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Brute Suit {3}
Artifact — Vehicle
Vigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
“Send them a message they can’t ignore.”
—Satoru Umezawa
Illustrated by Raymond Swanland
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Burning Vengeance {2}{R}
Enchantment
Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.
Mist is the geists’ sorrow. Wind is their pain. Fire is their vengeance.
Illustrated by Raymond Swanland
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Burning Vengeance {2}{R}
Enchantment
Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.
Mist is the geists’ sorrow. Wind is their pain. Fire is their vengeance.
Illustrated by Raymond Swanland
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Burning Vengeance {2}{R}
Enchantment
Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.
Mist is the geists’ sorrow. Wind is their pain. Fire is their vengeance.
Illustrated by Raymond Swanland
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Cabal Therapy {B}
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Illustrated by Raymond Swanland
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Cabal Therapy {B}
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Illustrated by Raymond Swanland
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Cabal Therapy {B}
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Illustrated by Raymond Swanland
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Caldera Hellion {3}{R}{R}
Creature — Hellion
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Caldera Hellion enters the battlefield, it deals 3 damage to each creature.
Illustrated by Raymond Swanland
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Canal Courier {5}{U}
Creature — Human Rogue
When Canal Courier enters the battlefield, you become the monarch.
Whenever Canal Courier and another creature attack different players, Canal Courier can’t be blocked this combat.
The most effective roadways in Paliano aren’t roads at all.
Illustrated by Raymond Swanland
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
The Monarch Card, TCN2 #1 |
Canal Courier, CN2 #28 |
Prints | USD | EUR | TIX |
---|---|---|---|
Conspiracy: Take the Crown | $0.07 | €0.11 |
Caustic Crawler {3}{B}{B}
Creature — Insect
Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
Novice explorers can mistake the acid-carved stone lairs for ancient ruins. They rarely survive to learn better.
Illustrated by Raymond Swanland
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Common Bond {1}{G}{W}
Instant
Put a +1/+1 counter on target creature.
Put a +1/+1 counter on target creature.
Wolf riders hone their skills traversing the perilous rooftops, each dizzying step bringing elf and wolf closer together.
Watermark: Selesnya
Illustrated by Raymond Swanland
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Conduit of Storms {2}{R}
Creature — Werewolf Horror
Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn.
{3}{R}{R}: Transform Conduit of Storms.
It strikes with the fury of a tempest.
Conduit of Emrakul
Creature — Eldrazi Werewolf
Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn.
As without, so within.
Illustrated by Raymond Swanland
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
Conduit of Storms // Conduit of Emrakul, EMN #124 |
Eldritch Moon Checklist Card, TEMN #CH1 |
Prints | USD | EUR | TIX |
---|---|---|---|
Shadows over Innistrad Remastered | |||
Eldritch Moon | $0.13 | €0.09 | 0.03 |
View all prints → |
Conduit of Storms {2}{R}
Creature — Werewolf Horror
Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn.
{3}{R}{R}: Transform Conduit of Storms.
Conduit of Emrakul
Creature — Eldrazi Werewolf
Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn.
Illustrated by Raymond Swanland
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal