6041 – 6060 of 6,186 cards where the mana cost is greater than or equal to {R} or the text includes “{r}”

Wilderness Elemental (Commander 2016 #230)

Wilderness Elemental {1}{R}{G}

Creature — Elemental

Trample

Wilderness Elemental’s power is equal to the number of nonbasic lands your opponents control.

“Don’t be so quick to reclaim the thawing lands. They might have acquired a taste for freedom.”
—Taaveti of Kelsinko, elvish hunter

*/3

Illustrated by Anthony S. Waters

Standard
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Wild Evocation (Magic 2011 #160)

Wild Evocation {5}{R}

Enchantment

At the beginning of each player’s upkeep, that player reveals a card at random from their hand. If it’s a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

Illustrated by Chippy

Standard
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Wildfire (Modern Masters 2015 #134)

Wildfire {4}{R}{R}

Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Fire is always at the top of the food chain, and it has a big appetite.

Illustrated by Rob Alexander

Standard
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Wildfire Awakener (March of the Machine Commander #44)

Wildfire Awakener {X}{1}{R}{W}

Creature — Human Wizard

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

When Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with “Whenever this creature becomes tapped, it deals 1 damage to target player.”

3/2

Illustrated by Andrew Mar

Standard
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Wildfire Cerberus (Journey into Nyx #116)

Wildfire Cerberus {4}{R}

Creature — Dog

{5}{R}{R}: Monstrosity 1. (If this creature isn’t monstrous, put a +1/+1 counter on it and it becomes monstrous.)

When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature they control.

4/3

Illustrated by Slawomir Maniak

Standard
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Wildfire Devils (Commander 2021 #183)

Wildfire Devils {3}{R}

Creature — Devil

When Wildfire Devils enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.

Devils sow grief and harvest glee.

4/2

Illustrated by Izzy

Standard
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Wildfire Elemental (Core Set 2020 #297)

Wildfire Elemental {2}{R}{R}

Creature — Elemental

Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.

“Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?”
—Chandra Nalaar

3/3

Illustrated by Svetlin Velinov

Standard
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Wildfire Emissary (Eternal Masters #153)

Wildfire Emissary {3}{R}

Creature — Efreet

Protection from white

{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.

“The efreet is a striding storm with a voice that crackles like fire.”
—Qhattib, vizier of Amiqat

2/4

Illustrated by Richard Kane Ferguson

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Wildfire Eternal (Hour of Devastation #109)

Wildfire Eternal {3}{R}

Creature — Zombie Jackal Cleric

Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.)

Whenever Wildfire Eternal attacks and isn’t blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.

1/4

Illustrated by Magali Villeneuve

Standard
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Wild Guess (Magic 2014 #161)

Wild Guess {R}{R}

Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards.

No guts, no glory.

Illustrated by Lucas Graciano

Standard
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Wild Hunger (Ultimate Masters #193)

Wild Hunger {2}{G}

Instant

Target creature gets +3/+1 and gains trample until end of turn.

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Otto the Hunter was filled with many grand ambitions. The snake was filled only with Otto.

Illustrated by Karl Kopinski

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Wild Jhovall (Mercadian Masques #227)

Wild Jhovall {3}{R}

Creature — Cat

Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.

3/3

Illustrated by Daren Bader

Standard
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Wild-Magic Sorcerer (Commander Legends: Battle for Baldur's Gate #816)

Wild-Magic Sorcerer {3}{R}

Creature — Orc Shaman

The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

4/3

Illustrated by Aaron J. Riley

Standard
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Wild Magic Surge (Commander Legends: Battle for Baldur's Gate #206)

Wild Magic Surge {R}{R}

Instant

Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.

Illustrated by Dave Greco

Standard
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Wild Research (Apocalypse #72)

Wild Research {2}{R}

Enchantment

{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.

{1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.

Illustrated by Gary Ruddell

Standard
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Wild Ricochet (Commander Legends #419)

Wild Ricochet {2}{R}{R}

Instant

You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

“May your day never match your expectations.”
—Scriptus Fleen, flectomancer

Illustrated by Dan Murayama Scott

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Wild Slash (Fate Reforged #118)

Wild Slash {R}

Instant

Ferocious — If you control a creature with power 4 or greater, damage can’t be prevented this turn.

Wild Slash deals 2 damage to any target.

Never mistake deception for cleverness.

Watermark: Temur

Illustrated by Raymond Swanland

Standard
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Wild Swing (Shadowmoor #108)

Wild Swing {3}{R}

Sorcery

Choose three target nonenchantment permanents. Destroy one of them at random.

Though the shaman rarely got what she wanted, she was never disappointed in the result.

Illustrated by Richard Kane Ferguson

Standard
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Wild Wasteland (Fallout #71)

Wild Wasteland {2}{R}

Enchantment

Skip your draw step.

At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.

Some things in the wasteland are best left unexplained.

Illustrated by Mathias Kollros

Standard
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Wild Wurm (Tempest #212)

Wild Wurm {3}{R}

Creature — Wurm

When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner’s hand.

Wurm heads appear
Wild wurm near
Wurm tails you see
Wild wurm flee

5/4

Illustrated by Randy Elliott

Standard
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