5781 – 5800 of 6,048 cards where the text includes “{g}” or the mana cost is greater than or equal to {G}

Welcome to . . . // Jurassic Park (Jurassic World Collection #7)
Welcome to . . . // Jurassic Park (Jurassic World Collection #7)

Welcome to . . . {1}{G}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.

II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.

III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.

Jurassic Park

Legendary Land

(Transforms from Welcome to ….)

Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card’s mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

{T}: Add {G} for each Dinosaur you control.

Illustrated by Villarrte

Standard
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Welcome to Sweettooth (Wilds of Eldraine #198)

Welcome to Sweettooth {1}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human creature token.

II — Create a Food token.

III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.

Illustrated by Gaboleps

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Well Rested (Fallout #88)

Well Rested {1}{G}

Enchantment — Aura

Enchant creature

Enchanted creature has “Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn.”

When you’re a deep sleeper, any bed will do.

Illustrated by Brian Valeza

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Wellspring (Mirage #288)

Wellspring {1}{G}{W}

Enchantment — Aura

Enchant land

When Wellspring enters the battlefield, gain control of enchanted land until end of turn.

At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.

Illustrated by Susan Van Camp

Part of the Reserved List

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Wellwisher (Commander Anthology #166)

Wellwisher {1}{G}

Creature — Elf

{T}: You gain 1 life for each Elf on the battlefield.

“Close your ears to the voice of greed, and you can turn a gift for one into a gift for many.”

1/1

Illustrated by Karl Kopinski

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Werebear (Dominaria Remastered #182)

Werebear {1}{G}

Creature — Human Bear Druid

{T}: Add {G}.

Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.

He exercises his right to bear arms.

1/1

Illustrated by Carl Critchlow

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Werewolf Pack Leader (Adventures in the Forgotten Realms #211)

Werewolf Pack Leader {G}{G}

Creature — Human Werewolf

Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.

{3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn’t a Human.

3/3

Illustrated by Miranda Meeks

Standard
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Whippoorwill (The Dark #91)

Whippoorwill {G}

Creature — Bird

{G}{G}, {T}: Target creature can’t be regenerated this turn. Damage that would be dealt to that creature this turn can’t be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.

If the Whippoorwill remains silent, the soul has not reached its reward.

1/1

Illustrated by Douglas Shuler

Standard
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Whip Silk (Invasion #225)

Whip Silk {G}

Enchantment — Aura

Enchant creature

Enchanted creature has reach. (It can block creatures with flying.)

{G}: Return Whip Silk to its owner’s hand.

Llanowar forges weapons of steel. Yavimaya grows her weapons within.

Illustrated by Dave Dorman

Standard
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Whiptail Wurm (Masters Edition IV #173)

Whiptail Wurm {6}{G}

Creature — Wurm

It’s hard to say for certain which end is more dangerous.

8/5

Illustrated by Una Fricker

Standard
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Whiptongue Hydra (Neon Dynasty Commander #134)

Whiptongue Hydra {5}{G}

Creature — Lizard Hydra

Reach

When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.

“Where’d all the birds go?”
—Kaldrin, jungle sightseer

4/4

Illustrated by Tomasz Jedruszek

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Whip Vine (Alliances #103a)

Whip Vine {2}{G}

Creature — Plant Wall

Defender; reach (This creature can block creatures with flying.)

You may choose not to untap Whip Vine during your untap step.

{T}: Tap target creature with flying blocked by Whip Vine. That creature doesn’t untap during its controller’s untap step for as long as Whip Vine remains tapped.

1/4

Illustrated by Allen Williams

Standard
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Whirling Dervish (Time Spiral Timeshifted #90)

Whirling Dervish {G}{G}

Creature — Human Monk

Protection from black

At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

1/1

Illustrated by Susan Van Camp

Standard
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Whirlwind (Commander Anthology #167)

Whirlwind {2}{G}{G}

Sorcery

Destroy all creatures with flying.

Urza tried to rule the air, but Gaea taught him that she controlled all the elements.

Illustrated by John Matson

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Whisperer of the Wilds (Double Masters #187)

Whisperer of the Wilds {1}{G}

Creature — Human Shaman

{T}: Add {G}.

Ferocious{T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.

She speaks only in whispers but can be heard over the fiercest storm.

0/2

Illustrated by David Gaillet

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Whisperwood Elemental (Murders at Karlov Manor Commander #194)

Whisperwood Elemental {3}{G}{G}

Creature — Elemental

At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain “When this creature dies, manifest the top card of your library.”

4/4

Illustrated by Raymond Swanland

Standard
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Whiteout (Masters Edition II #185)

Whiteout {1}{G}

Instant

All creatures lose flying until end of turn.

Sacrifice a snow land: Return Whiteout from your graveyard to your hand.

Illustrated by NéNé Thomas

Standard
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Who // What // When // Where // Why (Unsanctioned #75)

Who {X}{W}

Instant

Target player gains X life.

What {2}{R}

Instant

Destroy target artifact.

When {2}{U}

Instant

Counter target creature spell.

Where {3}{B}

Instant

Destroy target land.

Why {1}{G}

Instant

Destroy target enchantment.

Illustrated by Dan Frazier

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Wicked Wolf (Throne of Eldraine #181)

Wicked Wolf {2}{G}{G}

Creature — Wolf

When Wicked Wolf enters the battlefield, it fights up to one target creature you don’t control.

Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.

3/3

Illustrated by Tomasz Jedruszek

Standard
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Wickerbough Elder (New Capenna Commander #320)

Wickerbough Elder {3}{G}

Creature — Treefolk Shaman

Wickerbough Elder enters the battlefield with a -1/-1 counter on it.

{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.

“Living scarecrows make a mockery of the natural order. Dead ones make fine hats.”

4/4

Illustrated by Jesper Ejsing

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