26781 – 26800 of 27,134 cards where it’s legal in Legacy

Wormwood Treefolk (Masters Edition III #140)

Wormwood Treefolk {3}{G}{G}

Creature — Treefolk

{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can’t be blocked as long as defending player controls a Forest.)

{B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can’t be blocked as long as defending player controls a Swamp.)

4/4

Illustrated by Jesper Myrfors

Part of the Reserved List

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Worn Powerstone (Modern Horizons 3 #298)

Worn Powerstone {3}

Artifact

Worn Powerstone enters the battlefield tapped.

{T}: Add {C}{C}.

Even a fragment of a powerstone contains within it not just energy, but space—vast dimensions trapped in fragile crystal.

Watermark: Set Symbol

Illustrated by Henry G. Higginbotham

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Worry Beads (Mercadian Masques #315)

Worry Beads {3}

Artifact

At the beginning of each player’s upkeep, that player mills a card.

Illustrated by rk post

Standard
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Worship (Ninth Edition #55)

Worship {3}{W}

Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

“Believe in the ideal, not the idol.”
—Serra

Illustrated by Mark Zug

Standard
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Worst Fears (Journey into Nyx #87)

Worst Fears {7}{B}

Sorcery

You control target player during that player’s next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)

Elspeth feared that her trespass into Nyx would not go unanswered.

Illustrated by Eric Deschamps

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Wort, Boggart Auntie (Lorwyn #252)

Wort, Boggart Auntie {2}{B}{R}

Legendary Creature — Goblin Shaman

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)

At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.

Auntie always knows which berries to lick, which kithkin to trick, and what to do when either goes wrong.

3/3

Illustrated by Larry MacDougall

Standard
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Worthy Cause (Tempest #53)

Worthy Cause {W}

Instant

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature’s toughness.

Illustrated by John Matson

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Worthy Knight (March of the Machine Commander #217)

Worthy Knight {1}{W}

Creature — Human Knight

Whenever you cast a Knight spell, create a 1/1 white Human creature token.

Every Ardenvale aspirant must step through the flame. Their honor determines whether they burn or shine.

2/2

Illustrated by Yongjae Choi

Standard
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Wort, the Raidmother (Commander 2020 #234)

Wort, the Raidmother {4}{R/G}{R/G}

Legendary Creature — Goblin Shaman

When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens.

Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

3/3

Illustrated by Dave Allsop

Standard
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Wose Pathfinder (The Lord of the Rings: Tales of Middle-earth #190)

Wose Pathfinder {1}{G}

Creature — Human Shaman

{T}: Add one mana of any color.

{6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn.

“Road is forgotten, but not by Wild Folk. Over hill and behind hill it lies still under grass and tree. Wild Folk will show you that road.”

1/1

Illustrated by Iga Oliwiak

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Wound Reflection (Double Masters #113)

Wound Reflection {5}{B}

Enchantment

At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

The greater the suffering, the sweeter the taste.

Illustrated by Chris Seaman

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Wrack with Madness (Dark Ascension #107)

Wrack with Madness {3}{R}

Sorcery

Target creature deals damage to itself equal to its power.

The skathul, spirits consumed by revenge, fester and seethe while looking for weak minds to assault.

Illustrated by Todd Lockwood

Standard
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Wrangle (Aether Revolt #101)

Wrangle {1}{R}

Sorcery

Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.

Gremlins are loyal to nothing but their next meal.

Illustrated by Jason Rainville

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Wrangler of the Damned (Outlaws of Thunder Junction #238)

Wrangler of the Damned {3}{W}{U}

Creature — Human Soldier

Flash

At the beginning of your end step, if you haven’t cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying.

“Unfinished business goes both ways, pal.”

1/4

Illustrated by Michal Ivan

Standard
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Wrap in Flames (Theros Beyond Death #164)

Wrap in Flames {3}{R}

Sorcery

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can’t block this turn.

Bright flames quell the darkest nightmares.

Illustrated by Kari Christensen

Standard
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Wrap in Vigor (Conspiracy #183)

Wrap in Vigor {1}{G}

Instant

Regenerate each creature you control.

Some nature mages unknowingly took advantage of the temporal energies still swirling on Dominaria. What they mistook for healing magic was in fact the manipulation of time.

Illustrated by John Donahue

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Wrathful Raptors (The Lost Caverns of Ixalan Commander #88)

Wrathful Raptors {4}{R}

Creature — Dinosaur

Trample

Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn’t a Dinosaur.

They gulp down their prey on the run, claws dripping with blood as they hunt for their next meal.

5/5

Illustrated by April Prime

Standard
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Wrathful Red Dragon (Commander Legends: Battle for Baldur's Gate #207)

Wrathful Red Dragon {3}{R}{R}

Creature — Dragon

Flying

Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn’t a Dragon.

“We’ll put it all back! The gems, the gold, the chalice that would’ve looked great on my mantle; we’ll put everythi—”

5/5

Illustrated by Dan Murayama Scott

Standard
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Wrath of God (Commander Masters #70)

Wrath of God {2}{W}{W}

Sorcery

Destroy all creatures. They can’t be regenerated.

Legend speaks of the lost coastal polis of Olantin, whose inhabitants’ hubris enraged the sun god Heliod.

Illustrated by Willian Murai

Standard
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Wrath of Marit Lage (Eighth Edition #115)

Wrath of Marit Lage {3}{U}{U}

Enchantment

When Wrath of Marit Lage enters the battlefield, tap all red creatures.

Red creatures don’t untap during their controllers’ untap steps.

“Marit Lage lies frozen in a glacier’s heart. Still her dreams take form in our world, stealing the heat from our souls.”
—Halvor Arenson, Kjeldoran priest

Illustrated by Matt Thompson

Standard
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