26761 – 26780 of 27,845 cards where it’s legal in Legacy

Ward Sliver (Legions #25)

Ward Sliver {4}{W}

Creature — Sliver

As Ward Sliver enters, choose a color.

All Slivers have protection from the chosen color.

The first wave of slivers perished from the Riptide wizards’ magic. The second wave shrugged off their spells like water.

2/2

Illustrated by Pete Venters

Standard
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Warehouse Tabby (Wilds of Eldraine #117)

Warehouse Tabby {B}

Creature — Cat

Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with “This creature can’t block.”

{1}{B}: Warehouse Tabby gains deathtouch until end of turn.

For every rat she kills, ten more take its place.

1/1

Illustrated by Steve Prescott

Standard
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Warehouse Thief (Commander Legends: Battle for Baldur's Gate #205)

Warehouse Thief {3}{R}

Creature — Tiefling Rogue

{2}, {T}, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card.

Wealthy patriars make up the vast majority of both his victims and his customers.

4/2

Illustrated by Andrea Piparo

Standard
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War Elemental (Mirrodin #112)

War Elemental {R}{R}{R}

Creature — Elemental

When War Elemental enters, sacrifice it unless an opponent was dealt damage this turn.

Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.

1/1

Illustrated by Anthony S. Waters

Standard
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War Elephant (Chronicles #13)

War Elephant {3}{W}

Creature — Elephant

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

“When elephants fight it is the grass that suffers.”
—Kikuyu proverb

2/2

Illustrated by Kristen Bishop

Standard
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War Falcon (Magic 2013 #38)

War Falcon {W}

Creature — Bird

Flying

War Falcon can’t attack unless you control a Knight or a Soldier.

The falcon is the picture of nobility, maintaining a regal bearing even as it conducts the bloody business of war.

2/1

Illustrated by Volkan Baǵa

Standard
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Warfire Javelineer (Jumpstart #370)

Warfire Javelineer {3}{R}

Creature — Minotaur Warrior

When Warfire Javelineer enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.

Minotaurs favor magic that manifests as weapons wrapped in flame.

2/3

Illustrated by Yohann Schepacz

Standard
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War Flare (Fate Reforged #158)

War Flare {2}{R}{W}

Instant

Creatures you control get +2/+1 until end of turn. Untap those creatures.

“No sun or fire can warm my blood quite like a war flare.”
—Urut Barzeel, Mardu hordechief

Illustrated by Karl Kopinski

Standard
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Wargate (Alara Reborn #129)

Wargate {X}{G}{W}{U}

Sorcery

Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.

Bant mages still call to the heavens for aid, but angels are not the only ones who answer.

Illustrated by Franz Vohwinkel

Standard
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Warg Rider (The Lord of the Rings: Tales of Middle-earth #826)

Warg Rider {4}{B}

Creature — Orc Warrior

Menace

Other Orcs and Goblins you control have menace.

At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It’s also an Orc. If you don’t control an Army, create a 0/0 black Orc Army creature token first.)

4/3

Illustrated by Pascal Quidault

Standard
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War Historian (March of the Machine #214)

War Historian {2}{G}

Creature — Human Monk

Reach

War Historian has indestructible as long as it attacked a battle this turn.

All children on Kamigawa learn of the Kami War. Hostilities with beings from another reality were understood, and no time was wasted in disbelief.

3/3

Illustrated by Ryan Valle

Standard
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War Horn (Magic Origins #243)

War Horn {3}

Artifact

Attacking creatures you control get +1/+0.

The reverberations course through the warriors’ veins, beat with their hearts, and pound with their footfalls as they charge into battle.

Illustrated by Lars Grant-West

Standard
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Warhorn Blast (Kaldheim #38)

Warhorn Blast {4}{W}

Instant

Creatures you control get +2/+1 until end of turn.

Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

“Mead down! Swords up!”

Watermark: Foretell

Illustrated by Bryan Sola

Standard
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Warhost's Frenzy (Dominaria United #151)

Warhost's Frenzy {2}{R}

Instant

Kicker {B} (You may pay an additional {B} as you cast this spell.)

Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.

Keldons may be outnumbered, but they are never outmatched.

Illustrated by Igor Grechanyi

Standard
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Warkite Marauder (The Lost Caverns of Ixalan Commander #179)

Warkite Marauder {1}{U}

Creature — Human Pirate

Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

2/1

Illustrated by Victor Adame Minguez

Standard
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Warleader's Call (Murders at Karlov Manor #242)

Warleader's Call {1}{R}{W}

Enchantment

Creatures you control get +1/+1.

Whenever a creature you control enters, Warleader’s Call deals 1 damage to each opponent.

While Aurelia mustered the Boros Legion, Kaya and Kellan raced against the clock, desperate to stave off a war the guilds might not survive.

DailyMTG Story Spotlight

Illustrated by Aldo Domínguez

Standard
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Warleader's Helix (Ultimate Masters #210)

Warleader's Helix {2}{R}{W}

Instant

Warleader’s Helix deals 4 damage to any target and you gain 4 life.

“There is no time to remedy our enemies’ ignorance. Blast it out of them.”
—Aurelia

Illustrated by Wesley Burt

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Warlock Class (Adventures in the Forgotten Realms #125)

Warlock Class {B}

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.

{1}{B}: Level 2

When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

{6}{B}: Level 3

At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

Illustrated by Kieran Yanner

Standard
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Warlord's Axe (Magic 2011 #220)

Warlord's Axe {3}

Artifact — Equipment

Equipped creature gets +3/+1.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

To split wood with it would be sacrilege. This tool has but one purpose, and that is war.

Illustrated by Franz Vohwinkel

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Warlord's Elite (The Brothers' War #32)

Warlord's Elite {2}{W}

Creature — Human Soldier

As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.

“The Warlord thinks we’ve gone soft, does he? The Fist of Progress will prove him wrong!”

4/4

Illustrated by Joshua Raphael

Standard
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