121 – 140 of 163 cards where the colors is B and the card types include “aura” and the text includes “enchant creature”

Stab Wound (Ravnica Remastered #93)

Stab Wound {2}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

At the beginning of the upkeep of enchanted creature’s controller, that player loses 2 life.

Illustrated by Scott Chou

Standard
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Clutch of Undeath (Scourge #61)

Clutch of Undeath {3}{B}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 as long as it’s a Zombie. Otherwise, it gets -3/-3.

The hand of death recognizes its own.

Illustrated by Greg Hildebrandt

Standard
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Dragon Shadow (Scourge #65)

Dragon Shadow {1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has fear. (It can’t be blocked except by artifact creatures and/or black creatures.)

When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.

Illustrated by Kev Walker

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Fatal Mutation (Scourge #66)

Fatal Mutation {B}

Enchantment — Aura

Enchant creature

When enchanted creature is turned face up, destroy it. It can’t be regenerated.

“You wear that shell as a mask. Now it’s your coffin.”
—Cabal cleric

Illustrated by Erica Gassalasca-Jape

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Lingering Death (Scourge #69)

Lingering Death {1}{B}

Enchantment — Aura

Enchant creature

At the beginning of the end step of enchanted creature’s controller, that player sacrifices that creature.

“Looks bad. I don’t know if he’ll make it through the night.”
—Cabal cleric

Illustrated by Matt Thompson

Standard
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Torture (Shadowmoor #80)

Torture {B}

Enchantment — Aura

Enchant creature

{1}{B}: Put a -1/-1 counter on enchanted creature.

What the vigor of life builds up, agony tears down again.

Illustrated by E. M. Gist

Standard
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Kagemaro's Clutch (Saviors of Kamigawa #74)

Kagemaro's Clutch {3}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -X/-X, where X is the number of cards in your hand.

The mist was thick, cloying, and constricting. Shiro fought his way to fresh air only to look back and see his comrades fallen on the battlefield behind him.

Illustrated by Pat Lee

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Torment (Stronghold #73)

Torment {1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -3/-0.

“Volrath has killed me. All that remains of me is the scar!”
—Tahngarth

Illustrated by Paolo Parente

Standard
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Aspect of Lamprey (Theros Beyond Death #85)

Aspect of Lamprey {3}{B}

Enchantment — Aura

Enchant creature you control

When Aspect of Lamprey enters the battlefield, target opponent discards two cards.

Enchanted creature has lifelink.

“Some aspire to be mighty like the lion or the hydra. I am the parasite that feeds on them all.”

Illustrated by Deruchenko Alexander

Standard
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Inevitable End (Theros Beyond Death #102)

Inevitable End {2}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has “At the beginning of your upkeep, sacrifice a creature.”

“How many more will die before you accept your fate?”
—Erebos, god of the dead

Illustrated by Josh Hass

Standard
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Minion's Return (Theros Beyond Death #104)

Minion's Return {2}{B}

Enchantment — Aura

Flash

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

As a mortal, Phenax was the first to escape the Underworld. As a god, he brings his pawns along the same dark path.

Illustrated by Billy Christian

Standard
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Mire's Grasp (Theros Beyond Death #106)

Mire's Grasp {1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -3/-3.

Those caught attempting to escape the Underworld spend the rest of their existence trapped in the Mire of Punishment.

Illustrated by Chris Rallis

Standard
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Mogis's Favor (Theros Beyond Death #107)

Mogis's Favor {B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/-1.

Escape—{2}{B}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Rage-crowned Mogis swiftly rewards the virtue of brutality.

Illustrated by Uriah Voth

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Ordeal of Erebos (Theros #99)

Ordeal of Erebos {1}{B}

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos.

When you sacrifice Ordeal of Erebos, target player discards two cards.

Illustrated by Tyler Jacobson

Standard
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Scourgemark (Theros #105)

Scourgemark {1}{B}

Enchantment — Aura

Enchant creature

When Scourgemark enters the battlefield, draw a card.

Enchanted creature gets +1/+0.

To members of the cult of Erebos, gold-infused tattoos symbolize the inevitable grasp of the god of death.

Illustrated by Franz Vohwinkel

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Viper's Kiss (Theros #109)

Viper's Kiss {B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1, and its activated abilities can’t be activated.

“I could heal a snakebite. Looks like you got bitten by a constellation.”
—Aescalos, healer of Pharika

Illustrated by Svetlin Velinov

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Endless Scream (Tempest #132)

Endless Scream {X}{B}

Enchantment — Aura

Enchant creature

Endless Scream enters the battlefield with X scream counters on it.

Enchanted creature gets +1/+0 for each scream counter on Endless Scream.

“I have made Crovax weep; now I will make him scream. The pain will not end, but will bind him to me.”
—Volrath

Illustrated by Joel Biske

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Sadistic Glee (Tempest #153)

Sadistic Glee {B}

Enchantment — Aura

Enchant creature

Whenever a creature dies, put a +1/+1 counter on enchanted creature.

“First blood isn’t as important as last blood.”
—Gerrard of the Weatherlight

Illustrated by Pete Venters

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Shade's Form (Torment #81)

Shade's Form {1}{B}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has “{B}: This creature gets +1/+1 until end of turn.”

When enchanted creature dies, return that card to the battlefield under your control.

Illustrated by Clyde Caldwell

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Strength of Lunacy (Torment #86)

Strength of Lunacy {1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has protection from white.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Don’t confuse lunacy with courage.

Illustrated by Greg Hildebrandt & Tim Hildebrandt

Standard
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