141 – 160 of 162 cards where the card types include “spirit” and the colors is W

Stoic Ephemera (Dissension #19)

Stoic Ephemera {2}{W}

Creature — Spirit

Defender (This creature can’t attack.)

Flying

When Stoic Ephemera blocks, sacrifice it at end of combat.

“Life is fleeting, and so is death. Only the oath is eternal.”

5/5

Illustrated by Randy Gallegos

Standard
Alchemy
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Modern
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Stonebinder's Familiar (Strixhaven: School of Mages #31)

Stonebinder's Familiar {W}

Creature — Spirit Dog

Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder’s Familiar. This ability triggers only once each turn.

“Hey, my great-great-grandfather had a dog just like that!”
—Dradiel, Lorehold mage-student

1/1

Illustrated by Sam Rowan

Standard
Alchemy
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Modern
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Stonerise Spirit (Strixhaven: School of Mages #32)

Stonerise Spirit {1}{W}

Creature — Spirit Bird

Flying

{4}, Exile a card from your graveyard: Target creature gains flying until end of turn.

The carved cliffs of Pillardrop thrum with the sounds of ancient spirits rising from the past.

1/2

Illustrated by Uriah Voth

Standard
Alchemy
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Modern
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Strict Proctor (Strixhaven: School of Mages #33)

Strict Proctor {1}{W}

Creature — Spirit Cleric

Flying

Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}.

“You might believe being dead for centuries has made me more lenient. I think you’ll find the opposite to be true.”

1/3

Illustrated by Jokubas Uogintas

Standard
Alchemy
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Modern
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Sustaining Spirit (Masters Edition II #36)

Sustaining Spirit {1}{W}

Creature — Angel Spirit

Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

“Faith is our greatest protector.”
—Halvor Arensson, Kjeldoran priest

0/3

Illustrated by Rebecca Guay

Part of the Reserved List

Standard
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Suture Spirit (Eventide #16)

Suture Spirit {1}{W}

Creature — Spirit

Flying

{W/B}{W/B}{W/B}: Regenerate target creature.

Is her need to heal born out of compassion or penance?

1/1

Illustrated by Larry MacDougall

Standard
Alchemy
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Modern
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Tallowisp (Betrayers of Kamigawa #25)

Tallowisp {1}{W}

Creature — Spirit

Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.

Isolated on its little candlewick, the kami never heard of the crime that drove its comrades to war.

1/3

Illustrated by Ron Spears

Standard
Alchemy
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Modern
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Thunder Spirit (Masters Edition #27)

Thunder Spirit {1}{W}{W}

Creature — Elemental Spirit

Flying, first strike

2/2

Illustrated by Randy Asplund-Faith

Part of the Reserved List

Standard
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Topplegeist (Shadows over Innistrad #45)

Topplegeist {W}

Creature — Spirit

Flying

When Topplegeist enters the battlefield, tap target creature an opponent controls.

Delirium — At the beginning of each opponent’s upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.

1/1

Illustrated by Seb McKinnon

Standard
Alchemy
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Modern
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Torii Watchward (Saviors of Kamigawa #30)

Torii Watchward {4}{W}

Creature — Spirit

Vigilance (Attacking doesn’t cause this creature to tap.)

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

3/3

Illustrated by Jeff Miracola

Standard
Alchemy
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Modern
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Brawl
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Twilight Drover (Crimson Vow Commander #100)

Twilight Drover {2}{W}

Creature — Spirit

Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.

{2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.

1/1

Illustrated by Dave Allsop

Standard
Alchemy
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Modern
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Twilight Panther (Ravnica: Clue Edition #78)

Twilight Panther {W}

Creature — Cat Spirit

{B}: Twilight Panther gains deathtouch until end of turn.

A pet that can hunt both flesh and spirit is precious in a place where smiling assassins keep company with ghostly shadows.

1/2

Watermark: Orzhov

Illustrated by Uriah Voth

Standard
Alchemy
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Modern
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Twinblade Geist // Twinblade Invocation (Innistrad: Crimson Vow #40)
Twinblade Geist // Twinblade Invocation (Innistrad: Crimson Vow #40)

Twinblade Geist {1}{W}

Creature — Spirit Warrior

Double strike

Disturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.)

She faced down a howlpack alone, saving her town at the cost of her life.

1/1

Twinblade Invocation

Color Indicator: White Enchantment — Aura

Enchant creature

Enchanted creature has double strike.

If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.

Since her passing, many more travelers have made it home alive.

Illustrated by Tuan Duong Chu

Standard
Alchemy
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Modern
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Ursine Fylgja (Coldsnap #22)

Ursine Fylgja {4}{W}

Creature — Spirit Bear

Ursine Fylgja enters the battlefield with four healing counters on it.

Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.

{2}{W}: Put a healing counter on Ursine Fylgja.

3/3

Illustrated by Yokota Katsumi

Standard
Alchemy
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Modern
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Usher of the Fallen (Kaldheim #35)

Usher of the Fallen {W}

Creature — Spirit Warrior

Boast — {1}{W}: Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)

“I have led ten thousand through these mists and never lost the way.”

2/1

Illustrated by Anastasia Ovchinnikova

Standard
Alchemy
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Modern
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Voiceless Spirit (Innistrad #42)

Voiceless Spirit {2}{W}

Creature — Spirit

Flying, first strike

“I’d rather take on a neckbiter or moonhowler any day. Oh well, looks like I’m going to end up parrying with empty air half the night.”
—Saint Trogen, the Slayer

2/1

Illustrated by Daarken

Standard
Alchemy
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Modern
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Voice of the Blessed (Innistrad: Crimson Vow #44)

Voice of the Blessed {W}{W}

Creature — Spirit Cleric

Whenever you gain life, put a +1/+1 counter on Voice of the Blessed.

As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance.

As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible.

2/2

Illustrated by Anastasia Ovchinnikova

Standard
Alchemy
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Modern
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Wall of Reverence (Ultimate Masters #41)

Wall of Reverence {3}{W}

Creature — Spirit Wall

Defender, flying

At the beginning of your end step, you may gain life equal to the power of target creature you control.

The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes.

1/6

Illustrated by Wayne Reynolds

Standard
Alchemy
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Modern
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Timeless
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Penny
Waxmane Baku (Modern Masters 2015 #38)

Waxmane Baku {2}{W}

Creature — Spirit

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.

{1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.

2/2

Illustrated by Greg Hildebrandt

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Windborn Muse (Murders at Karlov Manor Commander #92)

Windborn Muse {3}{W}

Creature — Spirit

Flying

Creatures can’t attack you unless their controller pays {2} for each creature they control that’s attacking you.

“Her voice is justice, clear and relentless.”
—Akroma, angelic avenger

2/3

Illustrated by Adam Rex

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Pauper
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Penny