1161 – 1180 of 1,203 cards where the text includes “draw” and the card types include “creature”

Watchful Naga (Amonkhet #193)

Watchful Naga {2}{G}

Creature — Naga Wizard

You may exert Watchful Naga as it attacks. When you do, draw a card. (An exerted creature won’t untap during your next untap step.)

The forked tongue of the naga is sensitive to drifting scent trails from the past, present, and sometimes even the future.

2/2

Illustrated by Anastasia Ovchinnikova

Standard
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Wavebreak Hippocamp (Theros Beyond Death #80)

Wavebreak Hippocamp {2}{U}

Enchantment Creature — Horse Fish

Whenever you cast your first spell during each opponent’s turn, draw a card.

Tritons search for omens in its wake.

2/2

Illustrated by Caio Monteiro

Standard
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Wedding Security (Innistrad: Crimson Vow #138)

Wedding Security {3}{B}{B}

Creature — Vampire Soldier

Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card.

In lieu of payment, he was granted permission to devour any unauthorized visitors.

4/4

Illustrated by Francisco Miyara

Standard
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Welcoming Vampire (Murders at Karlov Manor Commander #91)

Welcoming Vampire {2}{W}

Creature — Vampire

Flying

Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

From the moment they arrived, wedding guests were met with a pageant of wealth and excess.

2/3

Illustrated by Lorenzo Mastroianni

Standard
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Werewolf Pack Leader (Adventures in the Forgotten Realms #211)

Werewolf Pack Leader {G}{G}

Creature — Human Werewolf

Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.

{3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn’t a Human.

3/3

Illustrated by Miranda Meeks

Standard
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Wharf Infiltrator (Commander Legends: Battle for Baldur's Gate #737)

Wharf Infiltrator {1}{U}

Creature — Human Horror

Skulk (This creature can’t be blocked by creatures with greater power.)

Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.

Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token.

1/1

Illustrated by Daarken

Standard
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Whirlpool Drake (Apocalypse #34)

Whirlpool Drake {3}{U}

Creature — Drake

Flying

When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards.

2/2

Illustrated by Alan Pollack

Standard
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Whirlpool Rider (Apocalypse #35)

Whirlpool Rider {1}{U}

Creature — Merfolk

When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

Where the wind meets the water, change is inevitable.

1/1

Illustrated by Ray Lago

Standard
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Whirlpool Warrior (Planechase Anthology #29)

Whirlpool Warrior {2}{U}

Creature — Merfolk Warrior

When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.

2/2

Illustrated by Kev Walker

Standard
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Wicked Guardian (Throne of Eldraine #109)

Wicked Guardian {3}{B}

Creature — Human Noble

When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.

“Some are born to greatness. You were born to scrub greatness’s floors.”

4/2

Illustrated by Matt Stewart

Standard
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Wilhelt, the Rotcleaver (Midnight Hunt Commander #2)

Wilhelt, the Rotcleaver {2}{U}{B}

Legendary Creature — Zombie Warrior

Whenever another Zombie you control dies, if it didn’t have decayed, create a 2/2 black Zombie creature token with decayed. (It can’t block. When it attacks, sacrifice it at end of combat.)

At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.

3/3

Illustrated by Chris Rallis

Standard
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Windreader Sphinx (Jumpstart #194)

Windreader Sphinx {5}{U}{U}

Creature — Sphinx

Flying

Whenever a creature with flying attacks, you may draw a card.

“Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings.”

3/7

Illustrated by Min Yum

Standard
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Windrider Wizard (Commander Masters #134)

Windrider Wizard {2}{U}

Creature — Human Wizard

Flying

Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.

“It’s an ideal method for exploring sky ruins. The drakes sniff me briefly but then lose interest.”

2/2

Illustrated by Slawomir Maniak

Standard
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Wirewood Savage (Duel Decks Anthology: Garruk vs. Liliana #6)

Wirewood Savage {2}{G}

Creature — Elf

Whenever a Beast enters the battlefield, you may draw a card.

“She is truly Wirewood’s child now.”
—Elvish refugee

2/2

Illustrated by DiTerlizzi

Standard
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Wistful Selkie (Commander 2015 #243)

Wistful Selkie {G/U}{G/U}{G/U}

Creature — Merfolk Wizard

When Wistful Selkie enters the battlefield, draw a card.

Selkies call to a sea they never swam, in a tongue they never spoke, with a song they never learned.

2/2

Illustrated by Mark Tedin

Standard
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Wolfkin Outcast // Wedding Crasher (Innistrad: Crimson Vow #229)
Wolfkin Outcast // Wedding Crasher (Innistrad: Crimson Vow #229)

Wolfkin Outcast {5}{G}

Creature — Human Werewolf

This spell costs {2} less to cast if you control a Wolf or Werewolf.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

The villagers feared him. The cathars scorned him. Only in the wilds did he find a family that accepted him.

5/4

Wedding Crasher

Color Indicator: Green Creature — Werewolf

Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

He raged not just against vampires, but against civilization itself.

6/5

Illustrated by Alexander Mokhov

Standard
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Woodland Acolyte // Mend the Wilds (Wilds of Eldraine #241)

Woodland Acolyte {2}{W}

Creature — Human Cleric

When Woodland Acolyte enters the battlefield, draw a card.

He left knighthood behind to heal the scars of the invasion.

2/2

Mend the Wilds {G}

Instant — Adventure

Put target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Steve Prescott

Standard
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Woodvine Elemental (Conspiracy #52)

Woodvine Elemental {4}{G}{W}

Creature — Elemental

Trample

Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.

4/4

Illustrated by Mike Bierek

Standard
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Wretched Gryff (Eldritch Moon #12)

Wretched Gryff {7}

Creature — Eldrazi Hippogriff

Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s mana value.)

When you cast this spell, draw a card.

Flying

3/4

Illustrated by Darek Zabrocki

Standard
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Wyleth, Soul of Steel (Commander Legends #362)

Wyleth, Soul of Steel {1}{R}{W}

Legendary Creature — Human Warrior

Trample

Whenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it.

“Two things a warrior needs: a strong sword and a strong will.”

2/2

Illustrated by Tyler Jacobson

Standard
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