61 – 80 of 194 cards where the artist name includes “heather hudson”

Giant Trap Door Spider (Masters Edition II #195)

Giant Trap Door Spider {1}{R}{G}

Creature — Spider

{1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that’s attacking you.

“So large and so quiet—a combination best avoided.”
—Disa the Restless, journal entry

2/3

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Glacial Wall (Seventh Edition #78)

Glacial Wall {2}{U}

Creature — Wall

Defender (This creature can’t attack.)

Like arguing with ice
—Vodalian expression meaning “wasting your time”

0/7

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Brawl
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Gliding Licid (Stronghold #31)

Gliding Licid {2}{U}

Creature — Licid

{U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.

Enchanted creature has flying.

2/2

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Goblin Brawler (Fifth Dawn #66)

Goblin Brawler {2}{R}

Creature — Goblin Warrior

First strike

Goblin Brawler can’t be equipped.

Perhaps he shuns technology. Perhaps he appreciates nature. Perhaps he doesn’t know the difference.

2/2

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Brawl
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Goblin War Drums (Fallen Empires #58c)

Goblin War Drums {2}{R}

Enchantment

Creatures you control have menace. (They can’t be blocked except by two or more creatures.)

The War Drums enabled Goblin and Orcish armies to crush the sparsely defended Dwarven cities.

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Brawl
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Gorilla Titan (Odyssey #241)

Gorilla Titan {3}{G}{G}

Creature — Ape

Trample

Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.

“I want a banana this big!”

4/4

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Brawl
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Graceful Antelope (Odyssey #24)

Graceful Antelope {2}{W}{W}

Creature — Antelope

Plainswalk (This creature can’t be blocked as long as defending player controls a Plains.)

Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.

1/4

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Greener Pastures (Urza's Saga #258)

Greener Pastures {2}{G}

Enchantment

At the beginning of each player’s upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.

Illustrated by Heather Hudson

Standard
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Modern
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Hand of Death (Starter 2000 #25)

Hand of Death {2}{B}

Sorcery

Destroy target nonblack creature.

The touch of death is never gentle.

Illustrated by Heather Hudson

Standard
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Modern
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Harsh Deceiver (Champions of Kamigawa #11)

Harsh Deceiver {3}{W}

Creature — Spirit

{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it’s a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate only once each turn.

1/4

Illustrated by Heather Hudson

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
Vintage
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Hatching Plans (Guildpact #27)

Hatching Plans {1}{U}

Enchantment

When Hatching Plans is put into a graveyard from the battlefield, draw three cards.

So wondrous to behold, so delicate and finely crafted—and yet, such a pleasure to smash.

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Brawl
Vintage
Timeless
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Hawkeater Moth (Urza's Saga #259)

Hawkeater Moth {3}{G}

Creature — Insect

Flying

Shroud (This creature can’t be the target of spells or abilities.)

Each day at dusk the birds above the canopy grow silent.

1/2

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Legacy
Brawl
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Healing Salve (Urza's Saga #16)

Healing Salve {W}

Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

“Xantcha is recovering. The medicine is slow, but my magic would have killed her.”
—Serra, to Urza

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Legacy
Brawl
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Hermit Druid (Tempest Remastered #175)

Hermit Druid {1}{G}

Creature — Human Druid

{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

Seeking the company of plants ensures that your wits will go to seed.

1/1

Illustrated by Heather Hudson

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Banned
Brawl
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Homarid (Fallen Empires #19b)

Homarid {2}{U}

Creature — Homarid

Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four or more tide counters on Homarid, remove all tide counters from it.

2/2

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Hope and Glory (Urza's Legacy #9)

Hope and Glory {1}{W}

Instant

Untap two target creatures. Each of them gets +1/+1 until end of turn.

“Serra ruled by faith. I cannot afford that luxury.”
—Radiant, archangel

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Horned Troll (Mercadian Masques #251)

Horned Troll {2}{G}

Creature — Troll

{G}: Regenerate Horned Troll.

“If I says it’s a troll, it’s a troll. Goblins is always right in Mercadia.”
—Squee

2/2

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Howling Wolf (Mercadian Masques #252)

Howling Wolf {2}{G}{G}

Creature — Wolf

When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.

2/2

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Hungry Mist (Masters Edition #121)

Hungry Mist {2}{G}{G}

Creature — Elemental

At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.

“If the air must feed, let it take the self-righteous.”
—Murat, death speaker

6/2

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Icatian Skirmishers (Fallen Empires #14)

Icatian Skirmishers {3}{W}

Creature — Human Soldier

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.

Skirmishers engaged raiders before they could reach the towns. Although these units typically suffered huge losses, they never lacked volunteers.

1/1

Illustrated by Heather Hudson

Part of the Reserved List

Standard
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Modern
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