721 – 740 of 756 cards where the cards have the ‘93/97 frame and the card types include “artifact”

Void Mirror (Modern Horizons 2 #435)

Void Mirror {2}

Artifact

Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.

“A mirror does more than reflect reality—it shapes it.”
—Niko Aris

Illustrated by Colin Boyer

Standard
Alchemy
Pioneer
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Modern
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Volrath's Laboratory (Stronghold #142)

Volrath's Laboratory {5}

Artifact

As Volrath’s Laboratory enters the battlefield, choose a color and a creature type.

{5}, {T}: Create a 2/2 creature token of the chosen color and type.

Illustrated by Brom

Standard
Alchemy
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Voltaic Key (Urza's Saga #314)

Voltaic Key {1}

Artifact

{1}, {T}: Untap target artifact.

The key did not work on a single lock, yet it opened many doors.

Illustrated by Henry G. Higginbotham

Standard
Alchemy
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Voodoo Doll (Masters Edition III #203)

Voodoo Doll {6}

Artifact

At the beginning of your upkeep, put a pin counter on Voodoo Doll.

At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.

{X}{X}, {T}: Voodoo Doll deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on Voodoo Doll.

Illustrated by Sandra Everingham

Standard
Alchemy
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Walking Wall (Masters Edition #172)

Walking Wall {4}

Artifact Creature — Wall

Defender

{3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn’t have defender. Activate only once each turn.

“The fortress is not what it seems.”
—Arcum Dagsson, Soldevi machinist

0/6

Illustrated by Anthony S. Waters

Standard
Alchemy
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Wall of Junk (Urza's Saga #315)

Wall of Junk {2}

Artifact Creature — Wall

Defender (This creature can’t attack.)

When Wall of Junk blocks, return it to its owner’s hand at end of combat. (Return it only if it’s on the battlefield.)

Urza saw the wall and realized that even if he tore every Phyrexian to pieces, they would still resist him.

0/7

Illustrated by Adam Rex

Standard
Alchemy
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Wall of Shields (Ice Age #347)

Wall of Shields {3}

Artifact Creature — Wall

Defender (This creature can’t attack.)

Banding (If any creatures with banding you control are blocking a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by.)

“It’s the pokey bits that hurt the most.”
—Ib Halfheart, Goblin Tactician

0/4

Illustrated by Randy Gallegos

Standard
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Wall of Spears (Seventh Edition #323)

Wall of Spears {3}

Artifact Creature — Wall

Defender (This creature can’t attack.)

First strike

“A stick is your friend. A pointed stick is your good friend. An army of pointed sticks is your best friend.”
—Onean sergeant

2/3

Illustrated by Christopher Moeller

Standard
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Wand of Denial (Classic Sixth Edition #317)

Wand of Denial {2}

Artifact

{T}: Look at the top card of target player’s library. If it’s a nonland card, you may pay 2 life. If you do, put it into that player’s graveyard.

You’ll never miss what you never had.

Illustrated by Steve Luke

Standard
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Wand of Ith (The Dark #114)

Wand of Ith {4}

Artifact

{3}, {T}: Target player reveals a card at random from their hand. If it’s a land card, that player discards it unless they pay 1 life. If it isn’t a land card, the player discards it unless they pay life equal to its mana value. Activate only during your turn.

Illustrated by Quinton Hoover

Standard
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War Barge (Time Spiral Timeshifted #116)

War Barge {4}

Artifact

{3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can’t be regenerated. (A creature with islandwalk can’t be blocked as long as defending player controls an Island.)

Illustrated by Tom Wänerstrand

Standard
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War Chariot (Ice Age #348)

War Chariot {3}

Artifact

{3}, {T}: Target creature gains trample until end of turn.

“I wouldn’t advise using it with a Woolly Mammoth, but it’s quite appropriate for many other beasts.”
—Arcum Dagsson, Soldevi Machinist

Illustrated by Dameon Willich

Standard
Alchemy
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Watchdog (Tempest #314)

Watchdog {3}

Artifact Creature — Dog

Watchdog blocks each combat if able.

As long as Watchdog is untapped, all creatures attacking you get -1/-0.

Its growl is a long, rumbling grind of gears and clockwork, its bark a blast of hissing steam.

1/2

Illustrated by Richard Kane Ferguson

Standard
Alchemy
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Wayfarer's Bauble (The Brothers' War Commander #171)

Wayfarer's Bauble {1}

Artifact

{2}, {T}, Sacrifice Wayfarer’s Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.

Illustrated by Darrell Riche

Standard
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Weakstone (Masters Edition IV #239)

Weakstone {4}

Artifact

Attacking creatures get -1/-0.

During the brothers’ childhood, Tocasia took them to explore the sacred cave of Koilos. There, in the Hall of Tagsin, Mishra discovered the mysterious weakstone.

Illustrated by Justin Hampton

Part of the Reserved List

Standard
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Well of Discovery (Prophecy #140)

Well of Discovery {6}

Artifact

At the beginning of your end step, if you control no untapped lands, draw a card.

When you have given everything, then you are capable of anything.
—Well inscription

Illustrated by Alan Rabinowitz

Standard
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Well of Knowledge (Weatherlight #162)

Well of Knowledge {3}

Artifact

{2}: Draw a card. Any player may activate this ability but only during their draw step.

Illustrated by D. Alexander Gregory

Part of the Reserved List

Standard
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Well of Life (Prophecy #141)

Well of Life {4}

Artifact

At the beginning of your end step, if you control no untapped lands, you gain 2 life.

When you have given everything, then you have everything to gain.
—Well inscription

Illustrated by Tom Wänerstrand

Standard
Alchemy
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Well of Lost Dreams (The Brothers' War Retro Artifacts #62)

Well of Lost Dreams {4}

Artifact

Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Some say the knowledge lost during the Ritual of Rebuking is returned through the well’s waters.

Illustrated by Jeff Miracola

Standard
Alchemy
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Whalebone Glider (Ice Age #349)

Whalebone Glider {2}

Artifact

{2}, {T}: Target creature with power 3 or less gains flying until end of turn.

“It’s no Ornithopter, but then I’m no Urza.”
—Arcum Dagsson, Soldevi Machinist

Illustrated by Amy Weber

Standard
Alchemy
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Modern
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