621 – 640 of 801 cards where the colors is U and the mana value <= 2 and (the card types include “enchantment” or the card types include “instant” or the card types include “land” or the card types include “planeswalker” or the card types include “sorcery” or the card types inc…

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Skyscribing (Commander 2013 #57)

Skyscribing {X}{U}{U}

Sorcery

Each player draws X cards.

Forecast — {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)

“All clouds should be so organized.”
—Isperia

Illustrated by Richard Wright

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
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Timeless
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Penny
Sleeping Potion (Planeshift #34)

Sleeping Potion {1}{U}

Enchantment — Aura

Enchant creature

When Sleeping Potion enters the battlefield, tap enchanted creature.

Enchanted creature doesn’t untap during its controller’s untap step.

When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.

Illustrated by Daren Bader

Standard
Alchemy
Pioneer
Explorer
Modern
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Sleep of the Dead (Theros Beyond Death #66)

Sleep of the Dead {U}

Sorcery

Tap target creature. It doesn’t untap during its controller’s next untap step.

Escape—{2}{U}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Normally, a cerberus sleeps one head at a time.

Illustrated by Kari Christensen

Standard
Alchemy
Pioneer
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Modern
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Sleight of Hand (Wilds of Eldraine #67)

Sleight of Hand {U}

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

The farmer was amazed to see the penny vanish into thin air, but the goose knew he’d just slipped it to the faerie.

Illustrated by Scott Murphy

Standard
Alchemy
Pioneer
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Sleight of Mind (Fifth Edition #124)

Sleight of Mind {U}

Instant

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change “target black spell” to “target blue spell.” This effect lasts indefinitely.)

Illustrated by Mark Poole

Standard
Alchemy
Pioneer
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Slimebind (Ravnica Allegiance #54)

Slimebind {1}{U}

Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets -4/-0.

“Relax. It’s quite harmless. And it will dissolve completely in a month or two.”
—Navona, Simic field tester

Illustrated by Mark Behm

Standard
Alchemy
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Slip Out the Back (Ravnica: Clue Edition #99)

Slip Out the Back {U}

Instant

Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don’t exist until its controller’s next turn.)

“I was never here.”

Illustrated by Zara Alfonso

Standard
Alchemy
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Smoke Shroud (Modern Horizons #69)

Smoke Shroud {1}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

When a Ninja enters the battlefield under your control, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature.

Illustrated by Micah Epstein

Standard
Alchemy
Pioneer
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Snap (Dominaria Remastered #66)

Snap {1}{U}

Instant

Return target creature to its owner’s hand. Untap up to two lands.

Good riddance.

Illustrated by Mike Raabe

Standard
Alchemy
Pioneer
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Modern
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Snapback (Time Spiral Remastered #87)

Snapback {1}{U}

Instant

You may exile a blue card from your hand rather than pay this spell’s mana cost.

Return target creature to its owner’s hand.

“If it returns years hence, our knowledge of how to combat it will be that much greater.”
—Andorel, Tolarian sentinel

Illustrated by Alan Pollack

Standard
Alchemy
Pioneer
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Modern
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Snowborn Simulacra (Alchemy Horizons: Baldur's Gate #38)

Snowborn Simulacra {X}{U}{U}

Sorcery

Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain “You may spend mana as though it were mana of any color to cast this spell.” If X is 5 or more, you may put one of them from your hand onto the battlefield.

Illustrated by Irina Nordsol

Standard
Alchemy
Pioneer
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Modern
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Snow Devil (Ice Age #100)

Snow Devil {1}{U}

Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Enchanted creature has first strike as long as it’s blocking and you control a snow land.

“Give me wings to fly and speed to strike. In return, the glory I earn shall be yours.”
—Steinar Icefist, Balduvian Shaman

Illustrated by Ken Meyer, Jr.

Standard
Alchemy
Pioneer
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Soar (Mirage #93)

Soar {1}{U}

Enchantment — Aura

You may cast Soar as though it had flash. If you cast it any time a sorcery couldn’t have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +0/+1 and has flying.

“Would you give up your hands to fly? That is what the birds have done.”
The One Thousand Questions

Illustrated by Tony Roberts

Standard
Alchemy
Pioneer
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Modern
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Song of Stupefaction (The Lost Caverns of Ixalan #77)

Song of Stupefaction {1}{U}

Enchantment — Aura

Enchant creature or Vehicle

When Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.

Illustrated by Ernanda Souza

Standard
Alchemy
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Modern
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Soothing of Sméagol (The Lord of the Rings: Tales of Middle-earth #70)

Soothing of Sméagol {1}{U}

Instant

Return target nontoken creature to its owner’s hand. The Ring tempts you.

Frodo’s heart sank. This was too much like trickery, and certainly what he did would seem a treachery to the poor treacherous creature.

Illustrated by Lixin Yin

Standard
Alchemy
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Soothsaying (Mercadian Masques #104)

Soothsaying {U}

Enchantment

{3}{U}{U}: Shuffle your library.

{X}: Look at the top X cards of your library, then put them back in any order.

The vizier’s wisdom proved invaluable in untangling the Mercadian knot of lies.

Illustrated by Pat Lewis

Standard
Alchemy
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Sorcerous Sight (Portal #68)

Sorcerous Sight {U}

Sorcery

Look at target opponent’s hand.

Draw a card.

Do not react; anticipate.

Illustrated by Kaja Foglio

Standard
Alchemy
Pioneer
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Modern
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Sorry (Unglued #27)

Sorry {U}{U}

Enchantment

Before any player casts a spell with the same name as a card in any graveyard, that player may say “sorry.” If they don’t, any other player may say “sorry” as the spell is being cast. When another player says “sorry” this way, counter the spell.

Whenever a player says “sorry” at any other time, Sorry deals 2 damage to that player.

Watermark: Flavor

Illustrated by Kaja Foglio

Standard
Alchemy
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So Tiny (Throne of Eldraine #64)

So Tiny {U}

Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.

His sword sounded like a silver chime on the glass jar, and the sprite laughed with delight.

Illustrated by Randy Vargas

Standard
Alchemy
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Modern
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Spectral Cloak (Legends #78)

Spectral Cloak {U}{U}

Enchantment — Aura

Enchant creature

Enchanted creature has shroud as long as it’s untapped. (It can’t be the target of spells or abilities.)

Illustrated by Rob Alexander

Standard
Alchemy
Pioneer
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Modern
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Penny