Chant de stupéfaction {1}{U}
Enchantement — aura
Enchanter : créature ou véhicule
Quand le Chant de stupéfaction arrive sur le champ de bataille, vous pouvez meuler deux cartes. (Vous pouvez mettre les deux cartes du dessus de votre bibliothèque dans votre cimetière.)
Descente insondable — Le permanent enchanté gagne -X/-0, X étant le nombre de cartes de permanent dans votre cimetière.
Illustrated by Ernanda Souza
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Chant de stupéfaction:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If you don't have at least two cards in your library, you can't choose to mill two cards. (2023-11-10)
- The value of X will change as the number of permanent cards in your graveyard changes. (2023-11-10)
- Cards with the ability word "fathomless descent" have abilities that care how many permanent cards are in your graveyard. (2023-11-10)
- Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen. (2023-11-10)