41 – 60 of 28,328 cards where the cards aren’t masterpieces

Abominable Treefolk (Modern Horizons #194)

Abominable Treefolk {2}{G}{U}

Snow Creature — Treefolk

Trample

Abominable Treefolk’s power and toughness are each equal to the number of snow permanents you control.

When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

*/*

Illustrated by Jonas De Ro

Standard
Alchemy
Pioneer
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Abomination (Fourth Edition #117)

Abomination {3}{B}{B}

Creature — Horror

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

2/6

Illustrated by Mark Tedin

Standard
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Abomination of Gudul (Khans of Tarkir #159)

Abomination of Gudul {3}{B}{G}{U}

Creature — Horror

Flying

Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.

Morph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/4

Watermark: Sultai

Illustrated by Erica Yang

Standard
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Abomination of Llanowar (Kaldheim Commander #81)

Abomination of Llanowar {1}{B}{G}

Legendary Creature — Elf Horror

Vigilance; menace (This creature can’t be blocked except by two or more creatures.)

Abomination of Llanowar’s power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.

“Run!” screamed its living mouths. “Come!” cried its dead ones.

*/*

Illustrated by Vincent Proce

Standard
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Aboroth (Weatherlight #117)

Aboroth {4}{G}{G}

Creature — Elemental

Cumulative upkeep—Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

The Weatherlight banked sharply as the colossal beast rose up to crush the lone rider. “My bet’s on the dirt,” Gerrard said flatly.

9/9

Illustrated by Brom

Part of the Reserved List

Standard
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Aboshan, Cephalid Emperor (Odyssey #58)

Aboshan, Cephalid Emperor {4}{U}{U}

Legendary Creature — Cephalid Noble

Tap an untapped Cephalid you control: Tap target permanent.

{U}{U}{U}: Tap all creatures without flying.

“No one can fight the tide forever.”

3/3

Illustrated by Christopher Moeller

Standard
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Aboshan's Desire (Odyssey #59)

Aboshan's Desire {U}

Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can’t be the target of spells or abilities.)

Illustrated by Ciruelo

Standard
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About Face (Urza's Legacy #73)

About Face {R}

Instant

Switch target creature’s power and toughness until end of turn.

The overconfident are the most vulnerable.

Illustrated by Melissa A. Benson

Standard
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Abrade (The Lost Caverns of Ixalan #131)

Abrade {1}{R}

Instant

Choose one —

• Abrade deals 3 damage to target creature.

• Destroy target artifact.

“What do you mean a walking clock destroyed all our cannons?!”
—Captain Lannery Storm

Illustrated by Bartek Fedyczak

Standard
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Abraded Bluffs (Outlaws of Thunder Junction #251)

Abraded Bluffs

Land — Desert

Abraded Bluffs enters the battlefield tapped.

When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {R} or {W}.

“The wind passing through the grooves makes a strange sort of music here.”
—Pioneer journal of Big Ralph

Illustrated by Piotr Dura

Standard
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A-Bretagard Stronghold (Kaldheim #A-253)

A-Bretagard Stronghold

Land

Bretagard Stronghold enters the battlefield tapped.

{T}: Add {G}.

{G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.

Illustrated by Jung Park

Standard
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A-Briar Hydra (Dominaria United #A-286)

A-Briar Hydra {3}{G}

Creature — Plant Hydra

Trample

Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

5/5

Illustrated by Caio Monteiro

Standard
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A-Brine Comber // A-Brinebound Gift (Innistrad: Crimson Vow #A-233)
A-Brine Comber // A-Brinebound Gift (Innistrad: Crimson Vow #A-233)

A-Brine Comber {1}{W}{U}

Creature — Spirit

Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.

Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

2/2

A-Brinebound Gift

Color Indicator: White and Blue Enchantment — Aura

Enchant creature

Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.

If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.

Illustrated by Olena Richards

Standard
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A-Bruenor Battlehammer (Adventures in the Forgotten Realms #A-219)

A-Bruenor Battlehammer {2}{R}{W}

Legendary Creature — Dwarf Warrior

Each creature you control gets +2/+0 for each Equipment attached to it.

{0}: Attach target Equipment you control to target creature you control. Activate only as a sorcery and only once each turn.

5/4

Illustrated by Wayne Reynolds

Standard
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Abrupt Decay (Modern Masters 2017 #146)

Abrupt Decay {B}{G}

Instant

This spell can’t be countered.

Destroy target nonland permanent with mana value 3 or less.

The Izzet quickly suspended their policy of lifetime guarantees.

Illustrated by Svetlin Velinov

Standard
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Absolute Grace (Urza's Saga #1)

Absolute Grace {1}{W}

Enchantment

All creatures have protection from black.

In pursuit of Urza, the Phyrexians sent countless foul legions into Serra’s realm. Though beaten back, they left it tainted with uncleansable evil.

Illustrated by Jeff Miracola

Standard
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Absolute Law (Urza's Saga #2)

Absolute Law {1}{W}

Enchantment

All creatures have protection from red.

The strength of law is unwavering. It is an iron bar in a world of water.

Illustrated by Mark Zug

Standard
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Absolver Thrull (Guildpact #1)

Absolver Thrull {3}{W}

Creature — Thrull Cleric

Haunt (When this creature dies, exile it haunting target creature.)

When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.

2/3

Watermark: Orzhov

Illustrated by Rob Alexander

Standard
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Absolving Lammasu (Murders at Karlov Manor #2)

Absolving Lammasu {4}{W}

Creature — Lammasu

Flying

When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.

When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can’t block.)

4/3

Illustrated by Izzy

Standard
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Absorb (Dominaria Remastered #186)

Absorb {W}{U}{U}

Instant

Counter target spell. You gain 3 life.

“Your presumption is your downfall.”

Illustrated by Andrew Goldhawk

Standard
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