41 – 60 of 629 cards where the block is “wwk”

Bear Umbra (Rise of the Eldrazi #177)

Bear Umbra {2}{G}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has “Whenever this creature attacks, untap all lands you control.”

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Illustrated by Howard Lyon

Standard
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Beastbreaker of Bala Ged (Rise of the Eldrazi #178)

Beastbreaker of Bala Ged {1}{G}

Creature — Human Warrior

Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

4/4

LEVEL 4+

6/6

Trample

2/2

Illustrated by Karl Kopinski

Standard
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Beast Hunt (Zendikar #158)

Beast Hunt {3}{G}

Sorcery

Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

“Surely we could tame something besides hurdas and pillarfield oxen!”
—Sheyda, Ondu gamekeeper

Illustrated by Kieran Yanner

Standard
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Beastmaster Ascension (Zendikar #159)

Beastmaster Ascension {2}{G}

Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Illustrated by Alex Horley-Orlandelli

Standard
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Bestial Menace (Worldwake #97)

Bestial Menace {3}{G}{G}

Sorcery

Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.

“My battle cry reaches ears far keener than yours.”
—Saidah, Joraga hunter

Illustrated by Andrew Robinson

Standard
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Blade of the Bloodchief (Zendikar #196)

Blade of the Bloodchief {1}

Artifact — Equipment

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.

Equip {1}

Illustrated by Jung Park

Standard
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Bladetusk Boar (Zendikar #118)

Bladetusk Boar {3}{R}

Creature — Boar

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Those who dare stand in its path are either brave or mindless. Or in the case of goblins, both.

3/2

Illustrated by Paul Bonner

Standard
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Blazing Torch (Zendikar #197)

Blazing Torch {1}

Artifact — Equipment

Equipped creature can’t be blocked by Vampires or Zombies.

Equipped creature has “{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target.”

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Vance Kovacs

Standard
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Bloodchief Ascension (Zendikar #82)

Bloodchief Ascension {B}

Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent’s graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Illustrated by Adi Granov

Standard
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Bloodghast (Zendikar #83)

Bloodghast {B}{B}

Creature — Vampire Spirit

Bloodghast can’t block.

Bloodghast has haste as long as an opponent has 10 or less life.

Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

2/1

Illustrated by Daarken

Standard
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Bloodhusk Ritualist (Worldwake #50)

Bloodhusk Ritualist {2}{B}

Creature — Vampire Shaman

Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.)

When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.

2/2

Illustrated by Daarken

Standard
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Bloodrite Invoker (Rise of the Eldrazi #97)

Bloodrite Invoker {2}{B}

Creature — Vampire Shaman

{8}: Target player loses 3 life and you gain 3 life.

“The brood lineages unfolded across the world, each patterned after one of three progenitors, each a study in mindless consumption.”
The Invokers’ Tales

3/1

Illustrated by Svetlin Velinov

Standard
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Blood Seeker (Zendikar #80)

Blood Seeker {1}{B}

Creature — Vampire Shaman

Whenever a creature enters the battlefield under an opponent’s control, you may have that player lose 1 life.

A drop now is all he needs to find you later.

1/1

Illustrated by Greg Staples

Standard
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Bloodthrone Vampire (Rise of the Eldrazi #98)

Bloodthrone Vampire {1}{B}

Creature — Vampire

Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.

Some humans willingly offered up their blood, hoping it would grant the vampire families the strength to stave off the Eldrazi.

1/1

Illustrated by Steve Argyle

Standard
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Blood Tribute (Zendikar #81)

Blood Tribute {4}{B}{B}

Sorcery

Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)

Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.

Illustrated by Alex Horley-Orlandelli

Standard
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Boar Umbra (Rise of the Eldrazi #179)

Boar Umbra {2}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

“From in here, everything looks like dinner.”

Illustrated by Christopher Moeller

Standard
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Bog Tatters (Zendikar #84)

Bog Tatters {4}{B}

Creature — Wraith

Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)

A wraith is a tale of brutal slaying told anew whenever it finds a victim.

4/2

Illustrated by Daarken

Standard
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Bojuka Bog (Worldwake #132)

Bojuka Bog

Land

Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player’s graveyard.

{T}: Add {B}.

Illustrated by Howard Lyon

Standard
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