21 – 40 of 167 cards where the set is “vis”

Daraja Griffin (Visions #2)

Daraja Griffin {3}{W}

Creature — Griffin

Flying

Sacrifice Daraja Griffin: Destroy target black creature.

“And the flamingos said, ‘Get out of our nest—we can’t be seen with the likes of you!’ So, the griffin ate them.”
—Azeworai, “The Ugly Bird”

2/2

Illustrated by Stuart Griffin

Standard
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Dark Privilege (Visions #56)

Dark Privilege {1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Sacrifice a creature: Regenerate enchanted creature.

“As you breathe your last, understand why I accept such forbidden gifts.”
—Purraj of Urborg

Illustrated by Tom Kyffin

Standard
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Death Watch (Visions #57)

Death Watch {B}

Enchantment — Aura

Enchant creature

When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.

“Watch death wait / Wait, death, watch / Steal breath swiftly / but steal life slowly.”
—Suq'Ata dirge

Illustrated by Brian Horton

Standard
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Desertion (Visions #30)

Desertion {3}{U}{U}

Instant

Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner’s graveyard.

First the insult, then the injury.

Illustrated by Richard Kane Ferguson

Standard
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Desolation (Visions #58)

Desolation {1}{B}{B}

Enchantment

At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.

“Kill a creature, destroy the present. Kill the land, destroy the future.”
—Kaervek

Illustrated by George Pratt

Standard
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Diamond Kaleidoscope (Visions #143)

Diamond Kaleidoscope {4}

Artifact

{3}, {T}: Create a 0/1 colorless Prism artifact creature token.

Sacrifice a Prism token: Add one mana of any color.

“A pretty toy. Now show me its tactical applications.”
—Telim'Tor

Illustrated by Ron Spencer

Part of the Reserved List

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Dormant Volcano (Visions #161)

Dormant Volcano

Land

Dormant Volcano enters the battlefield tapped.

When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner’s hand.

{T}: Add {C}{R}.

Illustrated by John Avon

Standard
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Dragon Mask (Visions #144)

Dragon Mask {3}

Artifact

{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner’s hand at the beginning of the next end step. (Return it only if it’s on the battlefield.)

“With no further options, I was forced to don the mask.”
—Rashida Scalebane

Illustrated by Craig Hooper

Standard
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Dream Tides (Visions #31)

Dream Tides {2}{U}{U}

Enchantment

Creatures don’t untap during their controllers’ untap steps.

At the beginning of each player’s upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.

Illustrated by Jerry Tiritilli

Standard
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Dwarven Vigilantes (Visions #77)

Dwarven Vigilantes {2}{R}

Creature — Dwarf

Whenever Dwarven Vigilantes attacks and isn’t blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.

Some dwarves can only be pushed so far.

2/2

Illustrated by Pete Venters

Standard
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Elephant Grass (Visions #104)

Elephant Grass {G}

Enchantment

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Black creatures can’t attack you.

Nonblack creatures can’t attack you unless their controller pays {2} for each creature they control that’s attacking you.

“How have I angered nature that she would imprison me in a labyrinth of grass?”
—Kasib ibn Naji, Letters

Illustrated by Tony Roberts

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Elkin Lair (Visions #78)

Elkin Lair {3}{R}

World Enchantment

At the beginning of each player’s upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn’t played the card, they put it into their graveyard.

Illustrated by Jerry Tiritilli

Part of the Reserved List

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Elven Cache (Visions #105)

Elven Cache {2}{G}{G}

Sorcery

Return target card from your graveyard to your hand.

“The elves can hide better than most can look.”
—Mwani, Mtenda herder

Illustrated by John Matson

Standard
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Emerald Charm (Visions #106)

Emerald Charm {G}

Instant

Choose one —

• Untap target permanent.

• Destroy target non-Aura enchantment.

• Target creature loses flying until end of turn.

Illustrated by Greg Spalenka

Standard
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Equipoise (Visions #3)

Equipoise {2}{W}

Enchantment

At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they’re phased out, they’re treated as though they don’t exist. They phase in before that player untaps during their next untap step.)

Illustrated by Adam Rex

Part of the Reserved List

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Everglades (Visions #162)

Everglades

Land

Everglades enters the battlefield tapped.

When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner’s hand.

{T}: Add {C}{B}.

Illustrated by Bob Eggleton

Standard
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Eye of Singularity (Visions #4)

Eye of Singularity {3}{W}

World Enchantment

When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can’t be regenerated.

Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can’t be regenerated.

Illustrated by Eric Peterson

Part of the Reserved List

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Fallen Askari (Visions #59)

Fallen Askari {1}{B}

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Fallen Askari can’t block.

In troubled times, there are few greater sorrows than a wayward savior.

2/2

Illustrated by Adrian Smith

Standard
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Femeref Enchantress (Visions #129)

Femeref Enchantress {G}{W}

Creature — Human Druid

Whenever an enchantment is put into a graveyard from the battlefield, draw a card.

“Then she spread a fine dust over the land, like a butterfly shaking its wing.”
—"The Enchantress,“ Femeref tale

1/2

Illustrated by D. Alexander Gregory

Part of the Reserved List

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Feral Instinct (Visions #107)

Feral Instinct {1}{G}

Instant

Target creature gets +1/+1 until end of turn.

Draw a card at the beginning of the next turn’s upkeep.

“If a rhino’s head is lower than its shoulders, trust me—it is not praying.”
—Mwani, Mtenda herder

Illustrated by Una Fricker

Standard
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