21 – 40 of 146 cards where the set is “pls”

Destructive Flow (Planeshift #102)

Destructive Flow {B}{R}{G}

Enchantment

At the beginning of each player’s upkeep, that player sacrifices a nonbasic land.

Stage two of the Phyrexian invasion included the complete alteration of Dominaria’s landscape.

Illustrated by Don Hazeltine

Standard
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Diabolic Intent (Planeshift #42)

Diabolic Intent {1}{B}

Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a card, put that card into your hand, then shuffle.

Illustrated by Dave Dorman

Standard
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Disciple of Kangee (Planeshift #3)

Disciple of Kangee {2}{W}

Creature — Human Wizard

{U}, {T}: Target creature gains flying and becomes blue until end of turn.

When no birds are available, Kangee’s disciples fill the sky with anything that’s willing to fight.

2/2

Illustrated by Wayne England

Standard
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Dominaria's Judgment (Planeshift #4)

Dominaria's Judgment {2}{W}

Instant

Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.

Illustrated by John Avon

Standard
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Doomsday Specter (Planeshift #103)

Doomsday Specter {2}{U}{B}

Creature — Specter

Flying

When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner’s hand.

Whenever Doomsday Specter deals combat damage to a player, look at that player’s hand and choose a card from it. The player discards that card.

2/3

Illustrated by Donato Giancola

Standard
Alchemy
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Draco (Planeshift #131)

Draco {16}

Artifact Creature — Dragon

Domain — This spell costs {2} less to cast for each basic land type among lands you control.

Flying

Domain — At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.

9/9

Illustrated by Sam Wood

Standard
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Dralnu's Crusade (Planeshift #104)

Dralnu's Crusade {1}{B}{R}

Enchantment

All Goblins get +1/+1.

All Goblins are black and are Zombies in addition to their other creature types.

“Don’t you agree that mogg intellects are improved by zombification?”
—Lord Dralnu

Illustrated by Arnie Swekel

Standard
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Dralnu's Pet (Planeshift #23)

Dralnu's Pet {1}{U}{U}

Creature — Shapeshifter

Kicker—{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.)

If Dralnu’s Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card’s mana value.

2/2

Illustrated by Glen Angus

Standard
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Dromar's Cavern (Planeshift #138)

Dromar's Cavern

Land — Lair

When Dromar’s Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner’s hand.

{T}: Add {W}, {U}, or {B}.

Illustrated by Franz Vohwinkel

Standard
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Dromar's Charm (Planeshift #105)

Dromar's Charm {W}{U}{B}

Instant

Choose one —

• You gain 5 life.

• Counter target spell.

• Target creature gets -2/-2 until end of turn.

Illustrated by David Martin

Standard
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Eladamri's Call (Planeshift #106)

Eladamri's Call {G}{W}

Instant

Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Tribal rivalries and petty disputes were laid aside at Eladamri’s summons.

Illustrated by Kev Walker

Standard
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Ertai's Trickery (Planeshift #24)

Ertai's Trickery {U}

Instant

Counter target spell if it was kicked.

“Don’t worry, Gerrard,” said Ertai. “I’m sure the crew will come to your rescue as quickly as they came to mine.”

Illustrated by Kev Walker

Standard
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Ertai, the Corrupted (Planeshift #107)

Ertai, the Corrupted {2}{W}{U}{B}

Legendary Creature — Phyrexian Human Wizard

{U}, {T}, Sacrifice a creature or enchantment: Counter target spell.

Altered by Phyrexian science, corrupted by black mana, and twisted by rage, Ertai still looked in the mirror and saw only glory.

3/4

Illustrated by Mark Tedin

Standard
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Ertai, the Corrupted (Planeshift #107★)

Ertai, the Corrupted {2}{W}{U}{B}

Legendary Creature — Phyrexian Human Wizard

{U}, {T}, Sacrifice a creature or enchantment: Counter target spell.

Altered by Phyrexian science, corrupted by black mana, and twisted by rage, Ertai still looked in the mirror and saw only glory.

3/4

Illustrated by Kev Walker

Standard
Alchemy
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Modern
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Escape Routes (Planeshift #25)

Escape Routes {2}{U}

Enchantment

{2}{U}: Return target white or black creature you control to its owner’s hand.

“I’ll get you to safety—or whatever passes for safety these days.”
—Urborg ferry pilot

Illustrated by Marc Fishman

Standard
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Exotic Disease (Planeshift #43)

Exotic Disease {4}{B}

Sorcery

Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.

“Do not fear death. I shall release you from the eternal bonds and bring you glory.”
—Lord Dralnu

Illustrated by Kev Walker

Standard
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Falling Timber (Planeshift #79)

Falling Timber {2}{G}

Instant

Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.

Illustrated by Eric Peterson

Standard
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Flametongue Kavu (Planeshift #60)

Flametongue Kavu {3}{R}

Creature — Kavu

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

“For dim-witted, thick-skulled genetic mutants, they have pretty good aim.”
—Sisay

4/2

Illustrated by Pete Venters

Standard
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Fleetfoot Panther (Planeshift #108)

Fleetfoot Panther {1}{G}{W}

Creature — Cat

Flash

When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner’s hand.

3/4

Illustrated by Mark Brill

Standard
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Forsaken City (Planeshift #139)

Forsaken City

Land

Forsaken City doesn’t untap during your untap step.

At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.

{T}: Add one mana of any color.

Illustrated by Dana Knutson

Standard
Alchemy
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Modern
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Timeless
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Penny