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1 – 20 of 89 cards where the text includes “{e}”

Demon of Dark Schemes (Kaladesh #73)

Demon of Dark Schemes {3}{B}{B}{B}

Creature — Demon

Flying

When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn.

Whenever another creature dies, you get {E} (an energy counter).

{2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield under your control tapped.

5/5

Illustrated by Daarken

Standard
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Gonti's Aether Heart (Aether Revolt #152)

Gonti's Aether Heart {6}

Legendary Artifact

Whenever Gonti’s Aether Heart or another artifact enters the battlefield under your control, you get {E}{E} (two energy counters).

Pay {E}{E}{E}{E}{E}{E}{E}{E}, Exile Gonti’s Aether Heart: Take an extra turn after this one.

Despite the magic that sustains Gonti’s life, the crime lord is often described as heartless.

Illustrated by Vincent Proce

Standard
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Aetherworks Marvel (Kaladesh #193)

Aetherworks Marvel {4}

Legendary Artifact

Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter).

{T}, Pay {E}{E}{E}{E}{E}{E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Illustrated by James Paick

Standard
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Aether Hub (Kaladesh #242)

Aether Hub

Land

When Aether Hub enters the battlefield, you get {E} (an energy counter).

{T}: Add {C}.

{T}, Pay {E}: Add one mana of any color.

It powers the dreams of Ghirapur.

Illustrated by Sam Burley

Standard
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Decoction Module (Kaladesh #205)

Decoction Module {2}

Artifact

Whenever a creature enters the battlefield under your control, you get {E} (an energy counter).

{4}, {T}: Return target creature you control to its owner’s hand.

Progress leads to inspiration.

Illustrated by Aaron Miller

Standard
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Aethersquall Ancient (Kaladesh #39)

Aethersquall Ancient {5}{U}{U}

Creature — Leviathan

Flying

At the beginning of your upkeep, you get {E}{E}{E} (three energy counters).

Pay {E}{E}{E}{E}{E}{E}{E}{E}: Return all other creatures to their owners’ hands. Activate only as a sorcery.

6/6

Illustrated by Sam Burley

Standard
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Glimmer of Genius (Kaladesh #49)

Glimmer of Genius {3}{U}

Instant

Scry 2, then draw two cards. You get {E}{E} (two energy counters).

Creators live for that moment of inspiration: precious, profound, perfect.

Illustrated by Tommy Arnold

Standard
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Lightning Runner (Aether Revolt #90)

Lightning Runner {3}{R}{R}

Creature — Human Warrior

Double strike, haste

Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay {E}{E}{E}{E}{E}{E}{E}{E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.

“Catch me if you can.”

2/2

Illustrated by Raymond Swanland

Standard
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Fabrication Module (Kaladesh #211)

Fabrication Module {3}

Artifact

Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control.

{4}, {T}: You get {E}.

Inspiration leads to design.

Illustrated by Aaron Miller

Standard
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Dr. Madison Li (Fallout #3)

Dr. Madison Li {U}{R}{W}

Legendary Creature — Human Scientist

Whenever you cast an artifact spell, you get {E} (an energy counter).

{T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn.

{T}, Pay {E}{E}{E}: Draw a card.

{T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.

2/3

Illustrated by Zuzanna Wużyk

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Glint-Sleeve Siphoner (Aether Revolt #62)

Glint-Sleeve Siphoner {1}{B}

Creature — Human Rogue

Menace

Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get {E} (an energy counter).

At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life.

2/1

Illustrated by Greg Opalinski

Standard
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HELIOS One (Fallout #149)

HELIOS One

Land

{T}: Add {C}.

{1}, {T}: You get {E} (an energy counter).

{3}, {T}, Pay X {E}, Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery.

The plant is still capable of activating the devastating ARCHIMEDES satellite weapon.

Illustrated by Brian Valeza

Standard
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Liberty Prime, Recharged (Fallout #5)

Liberty Prime, Recharged {2}{U}{R}{W}

Legendary Artifact Creature — Robot

Vigilance, trample, haste

Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay {E}{E} (two energy counters).

{2}, {T}, Sacrifice an artifact: You get {E}{E} and draw a card.

“Democracy is nonnegotiable.”

8/8

Illustrated by Pascal Quidault

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Rex, Cyber-Hound (Fallout #117)

Rex, Cyber-Hound {1}{W}{U}

Legendary Artifact Creature — Robot Dog

Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).

Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.

Rex has all activated abilities of all cards in exile with brain counters on them.

2/2

Illustrated by Jeremy Paillotin

Standard
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Automated Assembly Line (Fallout #10)

Automated Assembly Line {1}{W}

Artifact

Whenever one or more artifact creatures you control deal combat damage to a player, you get {E} (an energy counter).

Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token.

“You needn’t be afraid of me. It’s my securitrons that are going to kill you.”
—Mr. House

Illustrated by David Álvarez

Standard
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Era of Innovation (Kaladesh #45)

Era of Innovation {1}{U}

Enchantment

Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters).

Pay {E}{E}{E}{E}{E}{E}, Sacrifice Era of Innovation: Draw three cards.

Illustrated by Jason Rainville

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Electrosiphon (Fallout #104)

Electrosiphon {U}{U}{R}

Instant

Counter target spell. You get an amount of {E} (energy counters) equal to its mana value.

“I calculate your chance of success to be … well, I don’t want to be morbid …”

Illustrated by Antonio José Manzanedo

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Assaultron Dominator (Fallout #54)

Assaultron Dominator {1}{R}

Artifact Creature — Robot

When Assaultron Dominator enters the battlefield, you get {E}{E} (two energy counters).

Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.

2/2

Illustrated by Viko Menezes

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Brotherhood Scribe (Fallout #13)

Brotherhood Scribe {1}{W}

Creature — Human Artificer

Metalcraft{T}: You get {E} (an energy counter). Activate only if you control three or more artifacts.

Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn.

1/3

Illustrated by Jarel Threat

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Plasma Caster (Fallout #64)

Plasma Caster {1}{R}

Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you get {E}{E} (two energy counters).

Pay {E}{E}: Choose target creature that’s blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it.

Equip {2}

Illustrated by Kekai Kotaki

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