Rex, Cyber-Hound {1}{W}{U}
Legendary Artifact Creature — Robot Dog
Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).
Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.
Rex has all activated abilities of all cards in exile with brain counters on them.
2/2
Illustrated by Jeremy Paillotin
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
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Rex, Cyber-Hound, PIP #955 |
Energy Reserve Card, TPIP #21 |
Prints | USD | EUR | TIX |
---|---|---|---|
Fallout #117 | $0.12 | €0.15 | 0.62 |
Fallout #427 | $0.44 | 0.61 | |
Fallout #645 | ✶ $1.08 | ||
Fallout #955 | ✶ $2.48 | ||
View all prints → |
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Notes and Rules Information for Rex, Cyber-Hound:
- Rex gains only activated abilities. It doesn’t gain triggered abilities or static abilities. Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and may have colons in their reminder text. (2024-03-08)
- If an activated ability of a card in exile with a brain counter on it references the card it’s printed on by name, treat Rex’s version of that ability as though it referenced Rex, Cyber-Hound instead. For example, say Arcade Gannon (which has the ability “{T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.”) is in exile with a brain counter on it. You would treat Rex’s version of the ability as though it said “{T}: Draw a card, then discard a card. Put a quest counter on Rex, Cyber-Hound.” (2024-03-08)