21 – 40 of 74 cards where the text includes “cleric”

Inspiring Cleric (Ixalan #16)

Inspiring Cleric {2}{W}

Creature — Vampire Cleric

When Inspiring Cleric enters the battlefield, you gain 4 life.

“The Immortal Sun will bring us true eternal life to replace the everlasting shadow of undeath.”

3/2

Illustrated by Randy Gallegos

Standard
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Kitesail Cleric (Zendikar Rising #20)

Kitesail Cleric {W}

Creature — Kor Cleric

Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)

Flying

When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures.

Too flashy to ignore. Too fast to catch.

1/1

Illustrated by PINDURSKI

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Master Apothecary (Odyssey #32)

Master Apothecary {W}{W}{W}

Creature — Human Cleric

Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.

It takes a remarkable cleric to turn a group of healers into a hospital.

2/2

Illustrated by Terese Nielsen

Standard
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Moon-Blessed Cleric (Adventures in the Forgotten Realms #26)

Moon-Blessed Cleric {2}{W}

Creature — Human Elf Cleric

Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Selûne guides her devotees with majestic wisdom and grace.

3/2

Illustrated by Marta Nael

Standard
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Nova Cleric (Onslaught #45)

Nova Cleric {W}

Creature — Human Cleric

{2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments.

“Our noblest thoughts are our very first and our very last.”

1/2

Illustrated by Alan Pollack

Standard
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Ondu Cleric (Zendikar #30)

Ondu Cleric {1}{W}

Creature — Kor Cleric Ally

Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.

A cleric’s true balm is the confidence he inspires in his compatriots.

1/1

Illustrated by Jim Murray

Standard
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Remorseful Cleric (Crimson Vow Commander #97)

Remorseful Cleric {1}{W}

Creature — Spirit Cleric

Flying

Sacrifice Remorseful Cleric: Exile target player’s graveyard.

A lifetime of keeping up appearances is not enough to earn an eternity of rest.

2/1

Illustrated by Grzegorz Rutkowski

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Righteous Valkyrie (Kaldheim #24)

Righteous Valkyrie {2}{W}

Creature — Angel Cleric

Flying

Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature’s toughness.

As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

2/4

Illustrated by Chris Rahn

Standard
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Seasoned Dungeoneer (Commander Legends: Battle for Baldur's Gate #660)

Seasoned Dungeoneer {3}{W}

Creature — Human Warrior

When Seasoned Dungeoneer enters the battlefield, you take the initiative.

Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

3/4

Illustrated by John Stanko

Standard
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Shieldmage Elder (Onslaught #54)

Shieldmage Elder {5}{W}

Creature — Human Cleric Wizard

Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.

Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.

“You may fight if I deem your cause worthy.”

2/3

Illustrated by Christopher Moeller

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Skyclave Cleric // Skyclave Basilica (Zendikar Rising #40)
Skyclave Cleric // Skyclave Basilica (Zendikar Rising #40)

Skyclave Cleric {1}{W}

Creature — Kor Cleric

When Skyclave Cleric enters the battlefield, you gain 2 life.

“Well, she can jump farther than I can.”
—Aelah, expedition cleric

1/3

Skyclave Basilica

Land

Skyclave Basilica enters the battlefield tapped.

{T}: Add {W}.

“As points of no return go, it is quite epic.”
—Aelah, expedition cleric

Illustrated by Johannes Voss

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Tazri, Beacon of Unity (Zendikar Rising #44)

Tazri, Beacon of Unity {4}{W}

Legendary Creature — Human Warrior

This spell costs {1} less to cast for each creature in your party.

{2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

4/6

Illustrated by Chris Rahn

Standard
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Whipgrass Entangler (Legions #26)

Whipgrass Entangler {2}{W}

Creature — Human Cleric

{1}{W}: Until end of turn, target creature gains “This creature can’t attack or block unless its controller pays {1} for each Cleric on the battlefield.”

“Now that I have your attention, perhaps I can tell you of the Order.”

1/3

Illustrated by Ben Thompson

Standard
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A-Mentor's Guidance (Strixhaven: School of Mages #A-46)

A-Mentor's Guidance {1}{U}

Sorcery

When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.

Scry 1, then draw a card.

Kasmina had encouraged the twins to apply. Strixhaven would test not only their magical potential, but also their character.

Illustrated by Brian Valeza

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Cleric of Chill Depths (Zendikar Rising #51)

Cleric of Chill Depths {1}{U}

Creature — Merfolk Cleric

Whenever Cleric of Chill Depths blocks a creature, that creature doesn’t untap during its controller’s next untap step.

“Before my people turned to false gods, we built a glittering city beneath the northern sea ice. The magic of ancient Benthidrix lives in me!”

1/3

Illustrated by Livia Prima

Standard
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Mentor's Guidance (Strixhaven: School of Mages #46)

Mentor's Guidance {2}{U}

Sorcery

When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.

Scry 1, then draw a card.

Kasmina had encouraged the twins to apply. Strixhaven would test not only their magical potential, but also their character.

DailyMTG Story Spotlight

Illustrated by Brian Valeza

Standard
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Nimble Trapfinder (Zendikar Rising #72)

Nimble Trapfinder {1}{U}

Creature — Human Rogue

Nimble Trapfinder can’t be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.

At the beginning of combat on your turn, if you have a full party, creatures you control gain “Whenever this creature deals combat damage to a player, draw a card” until end of turn.

2/1

Illustrated by Caio Monteiro

Standard
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Bonecaller Cleric (Commander Legends: Battle for Baldur's Gate #117)

Bonecaller Cleric {1}{B}

Creature — Human Cleric

{3}{B}, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

The bell’s unearthly chime slips into the ears of the dead, waking them rudely from their eternal slumber.

2/1

Illustrated by Jason A. Engle

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Burakos, Party Leader (Commander Legends: Battle for Baldur's Gate #653)

Burakos, Party Leader {3}{B}

Legendary Creature — Orc

Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard.

Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.

Choose a Background (You can have a Background as a second commander.)

2/4

Illustrated by Caroline Gariba

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Cabal Archon (Onslaught #129)

Cabal Archon {2}{B}

Creature — Human Cleric

{B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.

“You are weak. I am strong. The protocol is obvious.”

2/2

Illustrated by Pete Venters

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