Detainment Spell (Time Spiral #12)

Detainment Spell {W}

Enchantment — Aura

Enchant creature

Enchanted creature’s activated abilities can’t be activated.

{1}{W}: Attach Detainment Spell to target creature.

Bind the mind rather than the wrist, and you stop the intent to harm before it starts.

Illustrated by Darrell Riche

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Detainment Spell:
  • Detainment Spell prevents mana abilities of the enchanted creature from being activated. (2006-09-25)
  • Morph isn’t an activated ability, so Detainment Spell doesn’t prevent face-down creatures from being able to turn face up. (2006-09-25)
  • Responding to a creature’s activated ability being activated by moving Detainment Spell onto that creature won’t affect the ability that was just activated. (2006-09-25)