Sakashima, o Impostor {2}{U}{U}
Criatura Lendária - Ladino Humano
Conforme Sakashima, o Impostor entra em jogo, você pode escolher uma criatura em jogo. Se o fizer, Sakashima entra em jogo como uma cópia daquela criatura, a não ser pelo nome que ainda é Sakashima, o Impostor, ela ainda é lendária, e ganha “{2}{U}{U}: Devolve Sakashima, o Impostor para a mão de seu dono no final do turno.”
3/1
Illustrated by rk post
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Sakashima, o Impostor:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue. (2005-06-01)
- Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield. (2005-06-01)
- Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing. (2005-06-01)