正义之魂阿固寇斯 {2}{R}{W}
传奇生物 — 精怪/侦探
连击,警戒
每当正义之魂阿固寇斯进战场或攻击时,选择至多一个目标生物。如果它已遭疑,则将它放逐。若否,则怀疑它。(已遭疑的生物具有威慑异能且不能进行阻挡。)
「有朝一日我会再考虑是否要退休。不过不是今天。」
2/4
Illustrated by Jason A. Engle
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for 正义之魂阿固寇斯:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected. (2024-02-02)
- If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected. (2024-02-02)
- Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected. (2024-02-02)
- If a creature is already suspected, suspecting it again won’t have any effect. (2024-02-02)
- There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected. (2024-02-02)