Agrus Kos, Spirit of Justice (Murders at Karlov Manor #184)

Agrus Kos, Geist der Gerechtigkeit {2}{R}{W}

Legendäre Kreatur — Geist, Detektiv

Doppelschlag, Wachsamkeit

Immer wenn Agrus Kos, Geist der Gerechtigkeit, ins Spiel kommt oder angreift, bestimme bis zu eine Kreatur deiner Wahl. Falls sie verdächtigt ist, schicke sie ins Exil. Anderenfalls verdächtige sie. (Eine verdächtigte Kreatur hat Bedrohlichkeit und kann nicht blocken.)

„Irgendwann probiere ich das mit dem Ruhestand noch einmal. Aber nicht heute.“

2/4

Illustrated by Jason A. Engle

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Agrus Kos, Geist der Gerechtigkeit:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected. (2024-02-02)
  • If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected. (2024-02-02)
  • Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected. (2024-02-02)
  • If a creature is already suspected, suspecting it again won’t have any effect. (2024-02-02)
  • There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected. (2024-02-02)