Agrus Kos, Spirito di Giustizia {2}{R}{W}
Creatura Leggendaria — Detective Spirito
Doppio attacco, cautela
Ogniqualvolta Agrus Kos, Spirito di Giustizia entra nel campo di battaglia o attacca, scegli fino a una creatura bersaglio. Se è sospettata, esiliala. Altrimenti, sospettala. (Una creatura sospettata ha minacciare e non può bloccare.)
“Prima o poi riproverò ad andare in pensione, ma non oggi.”
2/4
Illustrated by Jason A. Engle
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Agrus Kos, Spirito di Giustizia:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected. (2024-02-02)
- If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected. (2024-02-02)
- Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected. (2024-02-02)
- If a creature is already suspected, suspecting it again won’t have any effect. (2024-02-02)
- There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected. (2024-02-02)