Agrus Kos, Spirit of Justice (Murders at Karlov Manor #184)

Agrus Kos, esprit de la justice {2}{R}{W}

Créature légendaire — esprit et détective

Double initiative, vigilance

À chaque fois qu'Agrus Kos, esprit de la justice arrive sur le champ de bataille ou qu'il attaque, choisissez jusqu'à une créature ciblée. Si elle est suspectée, exilez-la. Sinon, suspectez-la. (Une créature suspectée a la menace et ne peut pas bloquer.)

« Un jour, je donnerai une deuxième chance à la retraite. Mais ce n'est pas pour aujourd'hui. »

2/4

Illustrated by Jason A. Engle

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Agrus Kos, esprit de la justice:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected. (2024-02-02)
  • If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected. (2024-02-02)
  • Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected. (2024-02-02)
  • If a creature is already suspected, suspecting it again won’t have any effect. (2024-02-02)
  • There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected. (2024-02-02)