Agrus Kos, espíritu de la justicia {2}{R}{W}
Criatura legendaria — Detective espíritu
Daña dos veces, vigilancia.
Siempre que Agrus Kos, espíritu de la justicia entre al campo de batalla o ataque, elige hasta una criatura objetivo. Si es sospechosa, exíliala. De lo contrario, sospecha de ella. (Una criatura sospechosa tiene la habilidad de amenaza y no puede bloquear.)
“Acabaré probando de nuevo lo de la jubilación. Pero no será hoy”.
2/4
Illustrated by Jason A. Engle
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Agrus Kos, espíritu de la justicia:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected. (2024-02-02)
- If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected. (2024-02-02)
- Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected. (2024-02-02)
- If a creature is already suspected, suspecting it again won’t have any effect. (2024-02-02)
- There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected. (2024-02-02)