Insurrezione di Garruk {2}{G}
Incantesimo
Quando l'Insurrezione di Garruk entra nel campo di battaglia, se controlli una creatura con forza pari o superiore a 4, pesca una carta.
Le creature che controlli hanno travolgere. (Possono infliggere il danno da combattimento in eccesso al giocatore o al planeswalker che stanno attaccando.)
Ogniqualvolta una creatura con forza pari o superiore a 4 entra nel campo di battaglia sotto il tuo controllo, pesca una carta.
Illustrated by Wisnu Tan
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Insurrezione di Garruk:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If you don't control a creature with power 4 or greater immediately after Garruk's Uprising enters, its first ability won't trigger. If you don't control one as the ability resolves, you don't draw a card. They don't have to be the same creature both times, however. (2024-11-08)
- The first ability of Garruk's Uprising has you draw just one card, no matter how many creatures you control with power 4 or greater. (2024-11-08)
- If one or more static abilities that apply to a creature entering change its power, those abilities are considered when determining whether Garruk's Uprising's last ability triggers. The same is true for replacement effects that apply to it, such as entering with one or more +1/+1 counters or entering as a copy of another creature. (2024-11-08)
- Once the last ability of Garruk's Uprising has triggered, lowering the power of the creature or removing it from the battlefield won't stop you from drawing a card. (2024-11-08)