Vicious Rumors {B}
Sorcery
Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
“The alliances were already frayed. All we do is find the loose threads and pluck.”
—Lazav
Illustrated by David Palumbo
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Vicious Rumors:
- As Vicious Rumors resolves, it deals 1 damage to each opponent, then the next opponent in turn order (or, if it’s an opponent’s turn, that opponent) chooses a card in hand without revealing it, then each other opponent in turn order does the same. Then the chosen cards are discarded at the same time. Next, each opponent puts the top card of their library into their graveyard at the same time. Finally, you gain 1 life. (2018-10-05)
- In a Two-Headed Giant game, Vicious Rumors causes the opposing team to lose 2 life, each of those players discards a card and puts the top card of their library into their graveyard, and you gain 1 life. (2018-10-05)