Ferox Pellimmune {2}{G}{G}
Creatura — Bestia
Anti-malocchio
Non puoi lanciare magie non creatura.
{2}: Il Ferox Pellimmune perde tutte le abilità fino alla fine del turno. Qualsiasi giocatore può attivare questa abilità.
Se una magia o abilità controllata da un avversario ti fa scartare il Ferox Pellimmune, mettilo sul campo di battaglia invece di metterlo nel tuo cimitero.
6/6
Illustrated by Filip Burburan
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Ferox Pellimmune:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Nullhide Ferox’s activated ability can be activated only while it’s on the battlefield. Players can’t, for example, activate it to try to stop its replacement effect from putting it onto the battlefield. (2018-10-05)
- Once Nullhide Ferox’s activated ability has resolved, it can gain new abilities. It won’t lose those abilities. (2018-10-05)
- Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can’t be activated again until the turn’s over. (2018-10-05)