Nullhide Ferox (Guilds of Ravnica #138)

Ferox Imunocouro {2}{G}{G}

Criatura — Besta

Resistência a magia

Você não pode conjurar mágicas que não sejam de criatura.

{2}: Ferox Imunocouro perde todas as habilidades até o final do turno. Qualquer jogador pode ativar esta habilidade.

Se uma mágica ou habilidade que um oponente controla fizer com que você descarte Ferox Imunocouro, coloque-o no campo de batalha em vez de colocá-lo em seu cemitério.

6/6

Illustrated by Filip Burburan

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Ferox Imunocouro:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Nullhide Ferox’s activated ability can be activated only while it’s on the battlefield. Players can’t, for example, activate it to try to stop its replacement effect from putting it onto the battlefield. (2018-10-05)
  • Once Nullhide Ferox’s activated ability has resolved, it can gain new abilities. It won’t lose those abilities. (2018-10-05)
  • Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can’t be activated again until the turn’s over. (2018-10-05)